- Про пользовательские графические паки см. Graphics set repository.
MOD
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На этой странице описывается модификация игры. Изменение внутренних настроек искажает оригинальный ход игры, а в некоторых случаях приводит к её неработоспособности. Используйте на свой страх и риск.
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Набор символов, или просто тайлсет, представляет собой изображение в формате BMP или PNG, содержащее 256 различных тайлов, соответствующих кодовую таблицу IBM 437 (иногда называемую расширенным ASCII). Они используются для отображения большей части графики в ASCII-режиме игры и текстовых элементов в графической версии. Эта страница служит репозиторием тайлсетов, созданных сообществом, и включает инструкции по их установке.
Истоки
Тайлсеты по умолчанию (640×300 и 800×600) отображают символы 8×12 и 10×12 соответственно, с большими латинскими буквами, занимающими область 7×9, и выглядят в целом похожими на шрифт IBM MDA, если судить по "0", "g" и "f" (но с небольшими отличиями, включая "0", "W" и "y"). Точное происхождение шрифта, взятого для игры, неизвестно.
Установка
В текущей версии 50.11 использование некоторых тайлсетов может привести к тому, что нижний и правый края экрана не будут реагировать на мышь. Это зависит от размера; 8×12 и 10×12 подходят, а 16×16 – нет. Этого можно избежать, развернув окно или
настроив игру в полноэкранный режим.
Другие проблемы, которые могут возникнуть при использовании иного тайлсета:
- В графической версии рамка мини-карты будет масштабироваться в соответствии с тайлсетом, но изображение мини-карты — нет.
- В графической версии использование тайлсета с другим соотношением сторон приведет к растягиванию элементов интерфейса.
- В графической версии некоторые элементы интерфейса не масштабируются по размеру тайлсета.
- В любом режиме и даже со стандартным тайлсетом в некоторых масштабах и размерах игрового дисплея в меню может не хватить места для отображения всех элементов; особенно меню знати.
Чтобы использовать определенный тайлсет с Dwarf Fortress, вы должны выполнить следующие шаги:
- Скачайте тайлсет. Каждый тайлсет представляет собой просто изображение, поэтому отдельной ссылки для скачивания нет. (Щелкните левой кнопкой мыши на изображении тайлсета, затем правой и Сохранить как.)
- При необходимости конвертируйте тайлсет в правильный формат изображения для используемой вами версии игры:
- Для DF 0.28.181.40d или старше: откройте файл в графическом редакторе и сохраните его как BMP, если он еще не в этом формате.
- Для DF 0.31.01 или новее: откройте файл в графическом редакторе и сохраните его как PNG с прозрачностью если это еще не в этом формате.
- Не меняйте расширение на .bmp или .png; нужно использовать графический редактор, вроде MS Paint и сохранить картинку правильно.
- Переместите/скопируйте файл в папку игры с именем art (
.../data/art
).
- Отредактируйте файл конфигурации инициализации (
.../data/init/init_default.txt
), чтобы указать используемый файл тайлсета. Есть три места, которые можно изменить:
- Укажите тайлсет для оконного отображения, задав имя файла в теге [FONT:<имя файла>].
- Укажите тайлсет для полноэкранного отображения, задав имя файла в теге [FULLFONT:<имя файла>].
- Укажите тайлсет для экрана загрузки и меню, задав имя файла в теге [BASIC_FONT:<имя файла>].
- Все три могут ссылаться на один файл. Установка их в разные файлы может дать непредсказуемые результаты.
- После внесения изменений не забудьте сохранить файл.
- Некоторые тайлсеты требуют изменений в raw-файлах, что обычно указано отдельно. Что это за изменения, будет зависеть от самого тайлсета, и могут быть действительны только для более старых версий. Аналогично, некоторые тайлсеты могут предполагать изменения в d_init.txt, например
[PILLAR_TILE:255]
, хотя такой опции больше не существует.
После сохранения файла и внесения необходимых изменений можно приступать к игре с новым тайлсетом!
Квадратные тайлсеты
1×1
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Название
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[[#{{{filename}}}|{{{filename}}}]]
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Автор
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Loud Whispers
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Создан
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2015-03-30
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Размер тайлов
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1×1
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Разрешение
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80×25
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Версии
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Комментарий
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So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. (forum post link)
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5×5
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Название
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Kein_400x125.png
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Автор
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Kein
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Создан
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2008-8-7
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Размер тайлов
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5×5
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Разрешение
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400×125
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Версии
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Комментарий
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A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
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6×6
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Название
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Geti_custom_6x6.png
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Автор
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Geti
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Создан
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2010-08-04
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Размер тайлов
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6×6
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Разрешение
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480×150, 960times;300
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Версии
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Комментарий
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A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
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Название
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Lord Nightmare 6x6font01.png
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Автор
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Lord Nightmare
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Создан
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2007-11-5
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Размер тайлов
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6×6
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Разрешение
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480×150
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Версии
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Комментарий
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Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a separator column.
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Название
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Lord Nightmare 6x6font02.png
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Автор
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Lord Nightmare
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Создан
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2007-11-12
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Размер тайлов
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6×6
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Разрешение
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480×150
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Версии
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Комментарий
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Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
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Название
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Mkv_curses_480x150.png
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Автор
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Markavian
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Создан
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2007-10-30
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Размер тайлов
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6×6
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Разрешение
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480×150
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Версии
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Комментарий
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The first version of the tiny tileset, superseded by the version below.
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Название
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nobbins6x6.png
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Автор
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Nobbins
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Создан
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2010-01-10
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Размер тайлов
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6×6
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Разрешение
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480×150, 960×300
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Версии
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Комментарий
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Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
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Название
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nobbin_ts_v2.png
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Автор
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Nobbins
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Создан
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2010-06-28
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Размер тайлов
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6×6
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Разрешение
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480×150, 960×300
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Версии
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Комментарий
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Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.
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7×7
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Название
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terbert_7x7.png
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Автор
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Terbert
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Создан
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2009-6-30
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Размер тайлов
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7×7
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Разрешение
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560×175
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Версии
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Комментарий
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This is a 7x7 tileset made for overseeing large constructions
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8×8
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Название
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Anikki_square_8x8.png
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Автор
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Anikki
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Создан
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2008-7-27
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Размер тайлов
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8×8
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Разрешение
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640×200 native.
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Версии
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Комментарий
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Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP
There is also an upscaled 16x16 version of this set available for fullscreen use below.
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Название
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cheepicus_8x8
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Автор
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Cheepicus
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Создан
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2014-4-3
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Размер тайлов
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8×8
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Разрешение
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640×200
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Версии
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Комментарий
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An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
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Название
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Jdpage_8x8.png
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Автор
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Jdpage
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Создан
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2010-09-15
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Размер тайлов
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8×8
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Разрешение
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640×200 native.
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Версии
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Комментарий
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Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
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Название
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CGA8x8thick.png
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Автор
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Lord Nightmare/IBM
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Создан
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2007-10-30
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Размер тайлов
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8×8
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Разрешение
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640×400
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Версии
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Комментарий
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The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
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Название
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CGA8x8thin.png
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Автор
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Lord Nightmare/IBM
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Создан
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2008-6-6
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Размер тайлов
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8×8
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Разрешение
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640×400
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Версии
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Комментарий
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The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
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Lord Nightmare's 8×8 CGA tileset |
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Название
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LN_EGA8x8.png
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Автор
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Lord Nightmare/IBM
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Создан
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2007-10-30
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Размер тайлов
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8×8
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Разрешение
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640×400
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Версии
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Комментарий
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The IBM EGA 8×8 Character set, dumped from the 6277356 IBM EGA BIOS ROM. This is ALMOST 100% IDENTICAL to the CGA thick font, but has minor modifications (23 pixels total) done to four characters: the capital 'S', the club sign, the spade sign, and the large asterisk (the one with a hole in the middle, char 0x0f, not the shift-8 one which is char 0x2a). There is no thin variant of this font. Best viewed at 8:5 aspect ratio.
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Название
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RDE_8x8.png
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Автор
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RedDeadElite
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Создан
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2018-08-17
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Размер тайлов
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8×8
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Разрешение
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640×200
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Версии
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Комментарий
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Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
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Название
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Pastiche_8x8.png
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Автор
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tejón
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Создан
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2012-6-12
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Размер тайлов
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8×8
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Разрешение
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640×200 @ 80×25.
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Версии
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Комментарий
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A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
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Название
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Potash_8x8.png
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Автор
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tejón
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Создан
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2012-6-12
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Размер тайлов
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8×8
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Разрешение
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640×200 @ 80×25.
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Версии
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Комментарий
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I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
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Название
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Acorntileset8x8.png
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Автор
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Xenomorph
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Создан
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2008-8-9
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Размер тайлов
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8×8
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Разрешение
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640×200
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Версии
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Комментарий
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This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. Download the BMP.
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Название
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yayo_c64_640x200.png
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Автор
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Yayo
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Создан
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2007-10-30
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Размер тайлов
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8×8
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Разрешение
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640×200
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Версии
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Комментарий
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Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version below. :)
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Название
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Zaratustra_msx.png
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Автор
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Zaratustra
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Создан
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2007-10-30
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Размер тайлов
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8×8
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Разрешение
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640×200 or 640×400
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Версии
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Комментарий
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The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
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9×9
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Название
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720x225_SmoothWalls.png
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Автор
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Dorten
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Создан
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2009-2-13
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Размер тайлов
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9×9
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Разрешение
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720×225
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Версии
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Комментарий
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It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
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Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s) |
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Название
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720x225_SmoothWalls7.png
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Автор
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Dorten
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Создан
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2009-2-13
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Размер тайлов
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9×9
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Разрешение
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720×225
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Версии
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Комментарий
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Minor tweak so the 7's don't look like question marks.
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Название
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Nostalgia_720x225.png
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Автор
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maus
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Создан
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2007-10-30
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Размер тайлов
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9×9
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Разрешение
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720×225
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Версии
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Комментарий
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Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a 18x18 version to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out Teeto_K's version.
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Название
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DortenSolid.png
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Автор
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Qjet
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Создан
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2009-2-13
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Размер тайлов
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9×9
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Разрешение
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720×225
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Версии
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Комментарий
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Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
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Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset. |
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Название
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Curses_720x225_8d6752.png
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Автор
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Savok
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Создан
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2007-10-30
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Размер тайлов
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9×9
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Разрешение
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720×225
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Версии
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Комментарий
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There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like Dorten's revision more. The following is the original description: I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
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Savok's tiny, non-updated tileset. |
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10×10
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Название
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Anikki_square_10x10.png
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Автор
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Anikki
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Создан
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2008-7-27
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Размер тайлов
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10×10
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Разрешение
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800×250 native.
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Версии
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Комментарий
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Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP
(Note: The up and down ramps are reversed.)
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Название
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buddy.png
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Автор
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buddy
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Создан
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2014-07-12
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Размер тайлов
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10×10
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Разрешение
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Версии
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Комментарий
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I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.
[PILLAR_TILE:10]
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Название
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buddy--graphical.png
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Автор
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buddy
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Создан
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2014-07-16
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Размер тайлов
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10×10
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Разрешение
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Версии
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Комментарий
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The graphical version of my tileset.
data/init/d_init.txt:
[PILLAR_TILE:10]
[TREE_BRANCHES:171]
raw/objects/creature_standard.txt:
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]
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Название
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ddw.png
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Автор
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Ddw
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Создан
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2011-03-10
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Размер тайлов
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10×10
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Разрешение
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800×250 native
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Версии
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Комментарий
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Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
Example.
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Название
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Paul_10x10.png
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Автор
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Paul
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Создан
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2008-9-5
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Размер тайлов
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10×10
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Разрешение
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800×250 for 80×25 grid size, others just multiply grid by 10.
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Версии
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Комментарий
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Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
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Название
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Potash_10x10.png
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Автор
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tejón
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Создан
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2012-6-12
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Размер тайлов
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10×10
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Разрешение
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800×250 @ 80×25.
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Версии
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Комментарий
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The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10×10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
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Название
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Taffer 10x10.png
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Автор
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Taffer
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Создан
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2017-01-10
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Размер тайлов
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10×10
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Разрешение
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Looks decent at almost any resolution.
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Версии
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Комментарий
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A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [1], and includes alternate walls, fonts, and racial graphics.
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Название
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Terbert_10x10.png
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Автор
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Terbert
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Создан
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2009-6-30
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Размер тайлов
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10×10
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Разрешение
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800×250
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Версии
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Комментарий
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This is Terbert's First tileset
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Название
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Tocky_square_10x10.png
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Автор
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Tocky
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Создан
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2007-11-15
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Размер тайлов
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10×10
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Разрешение
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800×250 native, 800×500 for fullscreen.
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Версии
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Комментарий
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I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
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11×11
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Название
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terminus.png
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Автор
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Gekz
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Создан
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2010-1-08
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Размер тайлов
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11×11
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Разрешение
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880×275
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Версии
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Комментарий
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This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the Terminus font converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
This forum thread has the slightly 'graphical' test version. Quite amusing. Check there for updates.
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12×12
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Название
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Alloy_curses_12x12.png
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Автор
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Alloy
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Создан
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2010-12-3 - v1.1
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Размер тайлов
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12×12
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Разрешение
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960×300 native.
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Версии
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Комментарий
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Much like Hanuman's conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
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Название
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cheepicus_12x12
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Автор
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Cheepicus
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Создан
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2010-8-4
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Размер тайлов
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12×12
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Разрешение
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960×300
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Версии
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Комментарий
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I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
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Название
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Unknown curses 12x12 & Markvii Walls.png
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Автор
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DDR & Others
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Создан
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2010-9-3
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Размер тайлов
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12×12
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Разрешение
|
960×300 native
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Версии
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Комментарий
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A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
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A dwarf practicing archery. He died later. |
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Название
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Haberdash_curses_12x12.png
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Автор
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Haberdash
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Создан
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2014-07-24
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Размер тайлов
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12×12
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Разрешение
|
960×300
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Версии
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Комментарий
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Similar to Alloy's conversion, this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
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Название
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DB_curses_12x12.png
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Автор
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Hanuman
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Создан
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2008-7-23
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Размер тайлов
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12×12
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Разрешение
|
900×300
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Версии
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Комментарий
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This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. Get the .BMP here.
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
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Название
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Herrbdog_144.png
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Автор
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Herrbdog
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Создан
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2007-10-30
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Размер тайлов
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12×12
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Разрешение
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960×300
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Версии
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Комментарий
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A larger version of this tileset is available below.
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Название
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Dullard_Exponent_12x12.png
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Автор
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Lord Dullard/Exponent
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Создан
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2009-3-30
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Размер тайлов
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12×12
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Разрешение
|
960×300 native
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Версии
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Комментарий
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Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: Wiltedblight.
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Название
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Mkv_solidcurses_960x300.png
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Автор
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Markavian
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Создан
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2007-10-30
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Размер тайлов
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12×12
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Разрешение
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960×300
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Версии
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Комментарий
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An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.
Available in mkv curses 12×12 and 6x6 v2.zip. As seen in the fortress of Inkflew.
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Название
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Markvii.png
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Автор
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Turnip
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Создан
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2009-7-9
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Размер тайлов
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12×12
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Разрешение
|
960×300
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Версии
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Комментарий
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My revision of Markavian's tileset, made to be more "curvy"
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Название
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Tileset_unknown_960x300_02.png
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Автор
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Unknown
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Создан
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2007-10-30
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Размер тайлов
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12×12
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Разрешение
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960×300
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Версии
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Комментарий
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This is a tileset submitted by an unknown user from the IP address 86.43.81.125.
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Название
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Unknown_curses_12x12.png
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Автор
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Unknown
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Создан
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2007-11-24
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Размер тайлов
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12×12
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Разрешение
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960×300
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Версии
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Комментарий
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This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --JT
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Название
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nice_curses_12x12.png
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Автор
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Vidumec
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Создан
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2013-01-30
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Размер тайлов
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12×12
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Разрешение
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960×300 native
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Версии
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Комментарий
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This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
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Название
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zesty_curses_12x12.png
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Автор
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ZesT
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Создан
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2022-11-3
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Размер тайлов
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12×12
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Разрешение
|
960×300 native
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Версии
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Комментарий
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A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough. A 24x24 version is available.
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13×13
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Название
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Kren_13x13.png
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Автор
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krenshala
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Создан
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2015-12-27 (Updated 2017-08-27)
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Размер тайлов
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13×13
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Разрешение
|
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Версии
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Комментарий
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I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset.
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Название
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yayo_tunur_1040x325.png
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Автор
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Yayo
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Создан
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2007-10-30
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Размер тайлов
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13×13
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Разрешение
|
1040×325
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Версии
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Комментарий
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Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
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14×14
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Название
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cheepicus_14x14
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Автор
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Cheepicus
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Создан
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2018-11-28
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Размер тайлов
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14×14
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Разрешение
|
1120×350
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Версии
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Комментарий
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Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
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15×15
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Название
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cheepicus_15x15
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Автор
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Cheepicus
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Создан
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2012-5-6
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Размер тайлов
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15×15
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Разрешение
|
1200×375
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Версии
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Комментарий
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I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
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Название
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Talryth_square_15x15.png
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Автор
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Talryth
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Создан
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2010-06-18
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Размер тайлов
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15×15
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Разрешение
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1440×900 (96×60 grid size) 1680×1050 (112×70 grid size)
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Версии
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Комментарий
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Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
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Название
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Vidumec_15x15.png
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Автор
|
Vidumec
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Создан
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2011-09-05
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Размер тайлов
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15×15
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Разрешение
|
1440×900 (96×60 grid size) 1680×1050 (112×70 grid size) Actually looks good on any resolution
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Версии
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Комментарий
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I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
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16×16
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Название
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Aesomatica_16x16.png
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Автор
|
Aesomatica
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Создан
|
2008-11-29
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Размер тайлов
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16×16
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Разрешение
|
1280×400 native.
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Версии
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Комментарий
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Tileset intended to build upon Sphr's and Jackard's work, as well as others. Some tiles are original, some are variants and most are copied from various sets the author found pleasing. Notable originals include the broken bolt/ashes tiles, the ballista heads/large hills, the small hills, the ore (gear animation is pleasing, though axle animation is unimproved), ground tiles, and vermin. Also, bins look decent and up/down stairs look okay. This set looks its best with Sphr's graphics.
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Название
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LCD_Tileset.png
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Автор
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Agm
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Создан
|
2020-02-07
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Размер тайлов
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16×16
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Разрешение
|
1280×400
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Версии
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Комментарий
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Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
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Название
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16x16-RogueYun-AgmEdit.png
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Автор
|
Agm
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Создан
|
2017-10-21
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Размер тайлов
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16×16
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Разрешение
|
1280×400
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Версии
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Комментарий
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ASCII Edit of Rogue Yun's tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
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Название
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Anikki_square_16x16.png
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Автор
|
Anikki
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Создан
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2008-7-27
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Размер тайлов
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16×16
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Разрешение
|
1280×400 native.
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Версии
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Комментарий
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Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. Download the BMP
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Название
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Bisasam_16x16.png
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Автор
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Bisasam
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Создан
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2010-01-11
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Размер тайлов
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16×16
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Разрешение
|
1280×400
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Версии
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Комментарий
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This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
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Название
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cheepicus_8x8x2
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Автор
|
Cheepicus
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Создан
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2014-4-3
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Размер тайлов
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16×16 (doubled 8x8)
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Разрешение
|
1280×400 native.
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Версии
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Комментарий
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I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII.
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Название
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cheepicus_16x16
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Автор
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Cheepicus
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Создан
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2014-5-10
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Размер тайлов
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16×16
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Разрешение
|
1280×400 native.
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Версии
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Комментарий
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Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
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Название
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Cooz_curses_square_16x16.png
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Автор
|
Cooz
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Создан
|
2009-2-28
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Размер тайлов
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16×16
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Разрешение
|
1280×400 native.
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Версии
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Комментарий
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v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also version without shading.
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|
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Название
|
Guybrush_square_16x16.png
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Автор
|
Guybrush
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Создан
|
2007-11-15
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Размер тайлов
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16×16
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Разрешение
|
1280×400
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Версии
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Комментарий
|
A 16×16 tileset based on the very nice Herrbdog's one, and for use with the superb Dystopian Rhetoric objects. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
I recommend to have a look at the color schemes page to find your favorite color settings. The color scheme I used for the screenshots is this one.
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Название
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GuybrushASCII_curses_square_16x16.png
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Автор
|
Herrbdog, modified by Guybrush
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Создан
|
2007-10-30
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Размер тайлов
|
16×16
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Разрешение
|
1280×400
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Версии
|
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Комментарий
|
Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
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Название
|
Herrbdog_16x16_tileset.gif
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Автор
|
Herrbdog
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Создан
|
2007-10-30
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Размер тайлов
|
16×16
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Разрешение
|
1280×400
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Версии
|
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Комментарий
|
The 16×16 version of Herrbdog's tileset.
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Название
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Oddball-16
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Автор
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HexaBlu
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Создан
|
2021-07-05
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Размер тайлов
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16×16
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Разрешение
|
1280×400
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Версии
|
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Комментарий
|
"A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "Forum Page
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A screenshot of what the landscape looks like using Oddball-16. |
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Название
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MRC_square_16x16.png
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Автор
|
Inquisitor Saturn
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Создан
|
2008-5-18
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Размер тайлов
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16×16
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Разрешение
|
1280×400
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Версии
|
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Комментарий
|
Another 16 by 16 tileset. This one is notable because of the subtle shadowing and a completely original, hand-made font.
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|
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Название
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Redjack17.png
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Автор
|
Jackard
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Создан
|
2008-7-22
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Размер тайлов
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16x16
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Разрешение
|
1280x400
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Версии
|
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Комментарий
|
This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. Aesomatica and Martin improve upon this tileset making the bin tile easier to see.
You may download all variations of this tileset here.
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|
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Название
|
Kai-1280x400-v2 7512b5.png
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Автор
|
Kaishaku
|
Создан
|
2007-10-30
|
Размер тайлов
|
16×16
|
Разрешение
|
1280×400
|
Версии
|
|
Комментарий
|
A square 1280×400 font. Simple and legible. Converted from roarl's 16×16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available here.
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|
|
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Название
|
Kelora_16x16_diagonal.png
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Автор
|
Kelora
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Создан
|
2009-7-26
|
Размер тайлов
|
16×16
|
Разрешение
|
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Версии
|
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Комментарий
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A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. I love it and my husband has been happily playing it for months.
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Название
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Kelora_16x16_diagonal-clouds.png
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Автор
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Kelora
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Создан
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Размер тайлов
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16×16
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Разрешение
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Версии
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Комментарий
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A square tileset using the diagonal wall concept from Belal and others but simplified drastically to improve the appearance. All the walls line up correctly and have consistent widths.
I did not use much of the pretty but confusing art I see in many of the other sets. I tried for a while to incorporate many of these but found that with the multiple uses for most characters they were just wrong far too often to be useful. The only ones that seem to work are the dwarves which I took from Flying Mage / Guybrush. The pretty 3Dish fonts as well just seem to look muddier and be less legible. This tileset is a copy of my first with more realistic clouds I hope.
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Название
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Kenran.png
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Автор
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Kenran
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Создан
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Размер тайлов
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16×16
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Разрешение
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Версии
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Комментарий
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This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
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Название
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Kjammer square 16x16 v02.png
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Автор
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Klokjammer
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Создан
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2007-10-30
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Name: "Masked Adventurer" - after tile (0,4), where '@' used to be. A somewhat abstract version of the original curses square tileset, but with the alpha numeric characters shaped so as not to look distorted. Other symbols are either borrowed from or improved from curses, and some (including the dwarves) were created from the ground up. Alternate variations, are available here.
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Название
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Kjammer square 16x16 v00.png
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Автор
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Klokjammer
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Создан
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2007-10-31
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
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Название
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Md_curses_16x16.png
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Автор
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Marble Dice
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Создан
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2007-10-30
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
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Название
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Runeset_16x16.png
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Автор
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monkeyfritz
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Создан
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2018-3-23
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Размер тайлов
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16×16
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Разрешение
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256×256
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Версии
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Комментарий
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Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
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Название
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PTTGV2tiles.png
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Автор
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PTTG
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Создан
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2007-11-21
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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A new version! Clean, sharp, and clear. All-original, and large size for big screens! Also features coloured indicators for levers, helping to remove the guesswork. It is good stand-alone, or with my graphics set.
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Название
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Fnord 16x16.png
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Автор
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PopTart
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Создан
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2016-5-08
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Размер тайлов
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16×16
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Разрешение
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1280×400 native.
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Версии
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Комментарий
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"FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" Forum thread
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Название
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Msgothic.png
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Автор
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en:User:Random832
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Создан
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2009-4-22
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Размер тайлов
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16×16
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Разрешение
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1280×800 etc
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Версии
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Комментарий
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Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
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Название
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Raving_1280x400.png
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Автор
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RavingManiac
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Создан
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2010-3-13
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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A heavily modified version of Tyrving's tileset, with smoothed walls based on those from Tahin's. This tileset was made to retain the feel of the original curses in a square tileset with smoothed walls.
Download the BMP.
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Название
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16x16_sm.png
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Автор
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Rogue Yun
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Создан
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2015-06-09
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on this thread.
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Название
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16x16_sb_ascii.png
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Автор
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Rogue Yun
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Создан
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2018-11-04
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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A good solid ASCII Tileset. See the Something Boxy thread for more information and updates.
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Название
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Sapphos_square_16x16.png
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Автор
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Sappho
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Создан
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2007-10-30
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Another square font, target resolution 1280×400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
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Название
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Savok_curses_1280x400_517caa.png
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Автор
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Savok
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Создан
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2008-6-16
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original. In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol. If you use it and like it, please leave a message for at my talk page or at the DFFD page. This will greatly speed progress, since I won't be doing it just for myself. Note: The DFFD version is updated more frequently and has the changelist.
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Название
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SFE_Curses_square_16x16.png
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Автор
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Super Foul Egg
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Создан
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2007-10-30
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from this site
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Название
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Tahin_16x16_rounded.png
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Автор
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Tahin
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Создан
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2007-12-28
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Based on Marble Dice's tileset, above. Smoothed corners are "rounded", which takes some getting used to but look quite nice, in my opinion. I have managed to get all of the standard "L" tiles to fit together nicely, but "T" and "+" don't quite match up. It's not a problem that comes up often, and it still doesn't look that bad, but I'll get to it eventually.
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Название
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DF-Nordic_v1.png
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Автор
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Techhead
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Создан
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2009-3-26
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
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Название
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Markx.png
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Автор
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TurnipII
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Создан
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2018-8-2
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
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Название
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Tyr_1280x400.png
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Автор
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Tyrving
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Создан
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2008-2-15
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
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Lucida Console with Dystopian Rhetoric objects |
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Название
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Yayo_c64_1280x400_83b157.png
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Автор
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Yayo
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Создан
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2007-10-30
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Name: Yayo's C64; The 16×16 version of Yayo's tileset.
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Название
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Zaratustra_16x16.png
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Автор
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Zaratustra
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Создан
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2007-11-10
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Because everyone is making one.
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Название
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Zilk_16x16.png
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Автор
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Zilk
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Создан
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2015-7-15
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
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Preview with a high-contrast Solarized color scheme |
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18×18
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Название
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Haowan_Curses_1440x450.png
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Автор
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Haowan
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Создан
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2007-11-2
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Размер тайлов
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18×18
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Разрешение
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1440×450
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Версии
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Комментарий
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An enlarged version of a square version of the default set.
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Название
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Teeto_K_18x18.png
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Автор
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Teeto_K
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Создан
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2008-10-24
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Размер тайлов
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18×18
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Разрешение
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1440×450
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Версии
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Комментарий
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A tileset based on Maus's 18x18 version of his "Nostalgia" tileset, however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
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20×20
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Название
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Bisasam_20x20.png
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Автор
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Bisasam
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Создан
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2010-05-15
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Размер тайлов
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20×20
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Разрешение
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1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
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Версии
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Комментарий
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This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
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Название
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Bisasam_20x20_ascii.png
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Автор
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Bisasam
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Создан
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2010-05-15
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Размер тайлов
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20×20
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Разрешение
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1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
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Версии
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Комментарий
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This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
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Название
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Rose_20x20.png
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Автор
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Rose
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Создан
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2019-04-29
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Размер тайлов
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20×20
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Разрешение
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1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
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Версии
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Комментарий
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This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
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Название
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Taffer_20x20.png
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Автор
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Taffer
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Создан
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2017-01-10
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Размер тайлов
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20×20
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Разрешение
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Looks best at high resolutions, or on very large monitors.
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Версии
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Комментарий
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A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a note. This has turned into a [2], and includes alternate walls, fonts, and racial graphics.
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Название
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Oreslam_1920x1200_20x20.png
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Автор
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Yayo
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Создан
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2009-09-12
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Размер тайлов
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20×20
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Разрешение
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1920×1200
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Версии
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Комментарий
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Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
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Название
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Bisasam_20x20_mod_T.png
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Автор
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yobbo
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Создан
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2014-07-13
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Размер тайлов
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20×20
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Разрешение
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1600×500 (80x25 grid size); 1600×1000 (80x50 grid size)
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Версии
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Комментарий
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A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
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24×24
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Название
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Curses square 24.png
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Автор
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DragonDePlatino
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Создан
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2015-06-01
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Размер тайлов
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24×24
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Разрешение
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1920×600
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Версии
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Комментарий
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A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
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Название
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Bisasam_24x24.png
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Автор
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Bisasam
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Создан
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2010-01-01
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Размер тайлов
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24×24
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Разрешение
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1920×600 (80x25 grid size); 1920×1200 (80x50 grid size)
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Версии
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Комментарий
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Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
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Название
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Runeset_24x24.png
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Автор
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monkeyfritz
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Создан
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2018-3-23
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Размер тайлов
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24×24
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Разрешение
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384×384
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Версии
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Комментарий
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Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
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Название
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zesty_curses_24x24.png
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Автор
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ZesT
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Создан
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2022-11-3
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Размер тайлов
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12×12
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Разрешение
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960×300 native
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Версии
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Комментарий
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An upscaled alternative to my 12x12 tileset. Original description: A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
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32×32
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Название
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Runeset_32x32.png
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Автор
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monkeyfritz
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Создан
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2018-3-23
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Размер тайлов
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32×32
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Разрешение
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512×512
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Версии
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Комментарий
|
Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with Runeset Mapmaker or Runeset color schemes.
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Название
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Sir_Henry's_32x32.png
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Автор
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Sir Henry
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Создан
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2009-8-19
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Размер тайлов
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32×32
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Разрешение
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2560×800
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Версии
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Комментарий
|
Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.
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48×48
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Название
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RDE_vector_48x48.png
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Автор
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RedDeadElite
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Создан
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2021-04-21
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Размер тайлов
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48×48
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Разрешение
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3840×1200
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Версии
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Комментарий
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A render of a vectorized version of RDE_8x8, with ASCII smileys substituting bearded dwarves. Original vector image and additional renders available at the DF File Depot.
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64×64
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Название
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hack_square_64x64.png
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Автор
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Taywee
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Создан
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2016-06-21
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Размер тайлов
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64×64
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Разрешение
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1024×1024
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Версии
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Комментарий
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Built this from the fantastic Hack font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.
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Квадратные тайлсеты для изменённых raw-файлов
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8
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Название
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Crazy 8x8s.png
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Автор
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PigtailLlama
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Создан
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2012-6-14
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Размер тайлов
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8×8
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Разрешение
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640×200 or 640×400
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Версии
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Комментарий
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They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
- See Forum Thread for download and installation details.
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PigtailLlama's Crazy 8x8s tileset |
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12×12
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Название
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Jolly12x12.png
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Автор
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Alexander Ocias
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Создан
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2012-3-11
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Размер тайлов
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12×12 (also available in 9×12)
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Разрешение
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1024×768
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Версии
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Комментарий
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Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
- See Official Forum Page for download and installation details.
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Название
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Grim Fortress sample tileset.png
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Автор
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Lightrow
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Создан
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2013-2-3
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Размер тайлов
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12×12 (also available in 9×12
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Разрешение
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1024×768
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Версии
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Комментарий
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I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
- See Official Forum Page for download and installation details.
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16×16
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Название
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Belal_Smooth_Walls.png
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Автор
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Belal
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Создан
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2009-1-9
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Размер тайлов
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16×16
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Разрешение
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1280×400 native.
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Версии
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Комментарий
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Based on the Mike Mayday tileset and using angled smoothed walls as in Dorten's Tileset. I like the look of the walls for doing near circular or honeycomb layouts. Example Fort
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Название
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DarkondDigsDeeper_16x16.png
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Автор
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Darkond2100
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Создан
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2010-3-6
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Размер тайлов
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16×16
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Разрешение
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1280×400 native.
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Версии
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Комментарий
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I like Dig Dwarfier, but I don't like their tileset so much. I fused DigDeeperNEW_16x16 with Aesomatica_16x16 to make this. I just took what I liked and put it in. I hope that others like it too! This will work with Dig Dwarfier v0.85, I am not yet aware of whether or not it will work with Dig Deeper put into vanilla.
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Название
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Gold Plated
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Автор
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DrD_AVEL
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Создан
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2010-Jun-17
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Размер тайлов
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16×16
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Разрешение
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1280×400 native.
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Версии
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Комментарий
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Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected.
This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took Lemunde's tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;)
Graphical version of DF2010 v0.31.08 with Gold Plated tileset
Discussion of this tileset is here
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Presentation of Gold Plated (v.1) |
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Название
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Gold Plated (bmp-version)
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Автор
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DrD_AVEL
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Создан
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2010-Apr-02
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Размер тайлов
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16×16
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Разрешение
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1280×400 native.
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Версии
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Комментарий
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Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to .bmp before use in new version. Enjoy! ;)
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Preview of Gold Plated (bmp-version) |
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Название
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Flying_Mage_square_16x16.png
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Автор
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Flying Mage
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Создан
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2008-4-12
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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A 16×16 tileset based on several other tilesets by various authors. I did some changes because I like some things in different ways, but the base for tileset was made by another users and for this I thankful. List of major and minor changes you can see below. And I hope you'll enjoy this. There is some tiles I really proud of :)
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Название
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Hermano.png
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Автор
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hermano
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Создан
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2010-2-6
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Размер тайлов
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16×16
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Разрешение
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1280×400 native.
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Версии
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Комментарий
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A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent.
A Package for 0.31.16 (df2010) can be downloaded here.
The altered raws for 40d# can be downloaded here.
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Название
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16x16_isenhertz_v2.png
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Автор
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Isenhertz
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Создан
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2008-7-14
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Impressed with the genius of using sprites as tiles, I cobbled together this tileset of my own. It uses Super Foul Egg's superb font as a base, with several sprites also found in other users' sets. Because a lot of letters are used for graphics, I suggest that you remove accented letters from names with this set. I also suggest you shift some items to other icons, such as the coniferous trees (change Pine, Cedar, Larch from 024 to 147), the turtle (change 15 to 151), and Quarry Bush leaves (change from 006 to 003).
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.)
V1 can still be found here.
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Isenhertz's tileset in action. |
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Название
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Lemunde_16x16.png
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Автор
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Lemunde
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Создан
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2010-6-11
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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This is a modified version of Mike Mayday's/Herrbdog's tileset. It has a more textured feel to the walls and makes heavy use of the new transparency features to make some of the tiles a little more dynamic. You can view a preview map here. I recommend changing the sky settings in the init.txt file to [SKY:249:1:0:0] for a more natural look.
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress.
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Название
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Martin_16x16.png
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Автор
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Martin
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Создан
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2009-8-8
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds.
Download
Demo fortress at DFMA
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Название
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Phoebus_16x16.png
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Автор
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Phoebus
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Создан
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2011-04-04
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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For more information, and to download the full package, see the thread on the official forums: Phoebus' Graphic Set
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Название
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SL_square_16x16.png
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Автор
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en:User:SL
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Создан
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2008-8-3
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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(Requires a download, not just the image) Art based on Flying Mage's, Guybrush's, and previous tilesets in that lineage. Uses ModBase to relocate relocatable art and de-accentify certain accented letters to reduce graphical bizarreness while still improving some art. Forum Thread Download Demo Fortress Map on the DFMA
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Название
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Autonomous_Font.png
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Автор
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Spreggo
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Создан
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2009-2-2
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details).
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The Autonomous Font in action. |
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Название
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tigrex3d.png
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Автор
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Tigrex
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Создан
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2009-2-22
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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This is my tileset, modified from Dorten's 2d diagonal wall set. It incorporates many original creations of mine, and I hope you like it.
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Название
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tigrex3drunes.png
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Автор
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Tigrex
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Создан
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2009-4-10
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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This is a modification of the above, that takes advantage of Norse runes for a more authentic Dwarven experience. CAUTION! This tileset has little practical value, and may induce myopia, blindness, or death.
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Название
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Tims_16x16.png
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Автор
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Timmeh
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Создан
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2009-8-12
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Размер тайлов
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16×16
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Разрешение
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1280×400
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Версии
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Комментарий
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A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. Example Fort
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Неквадратные тайлсеты
1×1.1875
4×6
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Название
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Lord-Nightmare-Terminal-4x6.png
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Автор
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Lord Nightmare/Microsoft
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Создан
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2008-1-27
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Размер тайлов
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4×6
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Разрешение
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320×150
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Версии
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Комментарий
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A DF conversion of the 4x6 variant of Microsoft's 'Terminal' Font. Note that I have left the font entirely alone other than converting it, so several glyphs are indistinguishable from one another!
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5×6
6×8
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6x8 tileset based on the TI84 graphing calculator. |
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Название
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Font6x8.png
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Автор
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Thief^
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Создан
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2011-04-05
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Размер тайлов
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6×8
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Разрешение
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480×200, 960×400, 1152×864
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Версии
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Комментарий
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A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. Example
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6×9
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Название
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Curses6x9.png
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Автор
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Madk
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Создан
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2010-6-21
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Размер тайлов
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6×9
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Разрешение
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480×225
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Версии
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Комментарий
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Check the original thread for more info.
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6×10
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Название
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Bedstead-10-df.png
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Автор
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Ben Harris
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Создан
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2013-11-24, updated 2020-03-29
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Размер тайлов
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6×10
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Разрешение
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480×250
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Версии
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Комментарий
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This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There is a larger version below.
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8×12
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Название
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Andux_cp866ish.png
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Автор
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Andux
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Создан
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2011-05-03
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Размер тайлов
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8×12
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Разрешение
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640×480
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Версии
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Комментарий
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A CP866-based version of the default curses_640x300 tileset. Note that characters 240-255 were not all updated, in order to preserve tiles required by hard-coded stuff.
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Название
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Andux_sleipnir_8x12_tf.png
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Автор
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Andux
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Создан
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2012-08-07 (updated 2024-10-01)
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Размер тайлов
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8×12
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Разрешение
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640×480
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Версии
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Комментарий
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A modified version of the default curses_640x300 tileset, partly inspired by the font Loki by Marcus Sterz/FaceType.
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Название
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DF+Tileset.png
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Автор
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Coaldiamond
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Создан
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2010-6-18
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Размер тайлов
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8×12
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Разрешение
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640×300
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Версии
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Комментарий
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An update of Plac1d's tile set, now updated for DF2010. This tileset also presents an elegant solution for modifying the % tile to get good pumps, rocks, and meals. This tileset was made to serve three purposes; a) To always make text understandable, b) to make DF games more visually interesting, and c) to keep symbols simple so that the player can imagine multiple meanings for the same symbol.
See the screencaps or just get the whole DF+graphics repack.
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Название
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Kein_640x300.png
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Автор
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Kein
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Создан
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2008-8-9
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Размер тайлов
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8×12
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Разрешение
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640×300
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Версии
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Комментарий
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Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend Plac1d's character graphic set. My 640×300, everything completely shaded.
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Название
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Curses 640x300diag.png
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Автор
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Taritus
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Создан
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2009-03-23
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Размер тайлов
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8×12
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Разрешение
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640×300
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Версии
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Комментарий
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Yuppers. I requested it a long time ago when everyone else was requesting different sized square tilesets with diagonal walls, and nobody ever fulfilled the request. I decided, "Oh, it's not like I have some menial and huge English project that's due tomorrow to work on, I'm going to make that." And I did.--Taritus 20:53, 22 March 2009 (UTC)
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8×14
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Название
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MDA8x14.png
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Автор
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Lord Nightmare/IBM
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Создан
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2007-10-30
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Размер тайлов
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8×14
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Разрешение
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640×350
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Версии
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Комментарий
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The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. The MDA card did not actually support displaying the font in 8x14, but ONLY 9x14 mode, see below. Theoretically, you CAN upload this font into EGA video memory though and use it.
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Название
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EGA8x14.png
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Автор
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Lord Nightmare/IBM
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Создан
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2007-10-30
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Размер тайлов
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8×14
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Разрешение
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640×350
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Версии
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Комментарий
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The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode disabled. Best for a 64:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is different from the MDA version in that many characters are slightly narrower to avoid 'running into' each other, and many characters have been shifted slightly to the left.
Thanks to Zaratustra for poking me into getting this done, and for related help.
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Название
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CP850.png
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Автор
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Tae/IBM
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Создан
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2009-9-06
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Размер тайлов
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8×14
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Разрешение
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640×350
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Версии
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Комментарий
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Play the Dwarf Fortress game in CP 850.
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8×15
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Название
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Lord_Nightmare-Fixedsys-02.png
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Автор
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Lord Nightmare/Microsoft
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Создан
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2007-12-20
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Размер тайлов
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8×15
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Разрешение
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640×375
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Версии
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Комментарий
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v2.2 - (v1.0 is here) - Based on Microsoft's Fixedsys font (which dates back to Windows 1.0!), Many glyphs needed redoing by hand since they were absent from the font, since it is an 'ansi' character set and not a code-page 437 one like DF expects. v2.0 Based on Microsoft's Fixedsys font. Updated new glyphs to be more consistent with the Fixedsys style. - v2.1 - update a few more glyphs, namely the integral, the infinity symbol, and the spade, and a few others I'm forgetting. - v2.2 - update the club and spade, and the music notes - v2.3 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
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8×16
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Название
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VGA8x16.png
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Автор
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Lord Nightmare/IBM?
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Создан
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2007-10-30
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Размер тайлов
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8×16
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Разрешение
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640×400
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Версии
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Комментарий
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The original? IBM VGA 8x16 character set, (from http://madscientistroom.org/fpga/default-8x16-bram.html) as would be displayed on a VGA card with the 9-pixel-width disabled. Best for an 8:5 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This rom has not yet been dumped from a real VGA card, and is coming from a secondary source, so it may be replaced later if I find the real font is different.
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Название
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Lord_Nightmare-Fixedsys-03.png
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Автор
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Lord Nightmare/Microsoft
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Создан
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2007-12-20
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Размер тайлов
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8×16
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Разрешение
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640×400
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Версии
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Комментарий
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v3.0 - changed font size to 8x16, altered glyphs to respect this. - v3.1 - fix the fact that 0xF9 and 0xFA were inadvertently swapped.
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Название
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Acorntileset.png
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Автор
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Xenomorph
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Создан
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2008-8-9
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Размер тайлов
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8×16
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Разрешение
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640×400
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Версии
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Комментарий
|
This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 80-column modes (albeit adapted to CP437). Download the BMP.
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9×12
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Название
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Yoshis_island.png
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Автор
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Nobbins
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Создан
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2011-03-20
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Размер тайлов
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9×12
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Разрешение
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720×300, 720×600 (non-recommended)
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Версии
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Комментарий
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Heavily based on the text style from Yoshi's Island, with most letters being direct copies].
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9×14
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Название
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MDA9x14.png
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Автор
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Lord Nightmare/IBM
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Создан
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2007-10-30
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Размер тайлов
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9×14
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Разрешение
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720×350
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Версии
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Комментарий
|
The original IBM MDA character set, dumped from addresses 0x0000-0x0fff the 5788005 IBM Character Generator ROM. This font is as would be displayed on a real MDA card (use a black/dkgreen/ltgreen palette for full monochrome effect) or on an EGA/VGA card with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 720x480.
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Название
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EGA9x14.png
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Автор
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Lord Nightmare/IBM
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Создан
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2007-10-30
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Размер тайлов
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9×14
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Разрешение
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720×350
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Версии
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Комментарий
|
The IBM EGA character set, dumped from the 6277356 IBM EGA BIOS ROM. This font is as would be displayed on an EGA/VGA with the 9-pixel-width mode enabled. Best for a 72:35 aspect ratio. The required resolution is strange, so run fullscreen with BLACK_SPACE:YES and resolution at 640x480. This font is actually different from the 8x14 version in that 20 characters have been replaced with the original MDA wide versions. These 'extra' wide characters are sandwiched in between the end of the 8x14 and beginning of the 8×8 font in the EGA BIOS ROM. The changed characters, in ASCII order, are: arrow-left-and-right, '"', '+', '-', 'M', 'T', 'V', 'W', 'X', 'Y', 'Z', 'm', 'v', 'w', 'ae', cent sign, yen, peseta, plus-minus, and division sign. Other than these characters, all characters are the same, with rightmost-row duplicated on the C and D rows like the MDA (though I don't actually know if this is technically correct).
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9×16
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Название
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VGA9x16.png
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Автор
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Quietust/IBM?
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Создан
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2009-7-24
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Размер тайлов
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9×16
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Разрешение
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720×400
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Версии
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Комментарий
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The original? IBM VGA 9x16 character set, as would be displayed on a VGA card with the 9-pixel-width enabled.
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10×12
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Название
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Curses_800x600_shade.png
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Автор
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Chinkeeyong
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Создан
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2009-6-11
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Размер тайлов
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10×12
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Разрешение
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800×600
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Версии
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Комментарий
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Partially inspired by Eagle of Fire's tiles, below. Essentially, this is the default tileset with a little bevel-style shading around the edges to make it look neater. Also, I fixed the accented 'e' tails to look closer to the standard 'e'.
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Название
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eofshaded800x600pb9_f64ded.png
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Автор
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Eagle of Fire
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Создан
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2007-10-30
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Размер тайлов
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10×12
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Разрешение
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800×600
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Версии
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Комментарий
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Designed for fullscreen. Inspired by Herrbdog's tileset, I created a shaded tileset targeting the default fullscreen 800x600 resolution. Basicaly, you have the exact same "curses" default tileset but with some shading done to the lower right of each letters and items. I've left alone everything which was related to mining or was meant to be plain, for example the smoothered tiles and the plain tiles in the demo. The reason behind that is that I didn't find much logic to have those graphics shaded as they could possibly connect on any direction on the screen, which would make the shading a little strange. Please note that this tileset is only a "beta". I might work on it again if there is enough people who like it and would like improvements. You can discuss the matter here.
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Название
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Sleroux_800x300.png
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Автор
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Sergius
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Создан
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2007-10-30
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Размер тайлов
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10×12
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Разрешение
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800×300
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Версии
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Комментарий
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Mostly vanilla tileset, dwarves have graphic from intro Movie, with some tweaks (for soldiers). I find it helpful for playing (instead of happy faces).
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Название
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Kyzers_thin.png
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Автор
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KyzerB
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Создан
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2018-11-11
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Размер тайлов
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10×12
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Разрешение
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853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part).
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Версии
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Комментарий
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Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make.
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Название
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nice_curses_10x12.png
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Автор
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Vidumec
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Создан
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2013-01-31
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Размер тайлов
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10×12
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Разрешение
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800×300
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Версии
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Комментарий
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Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications.
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10×16
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Название
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Lord_Nightmare_Freehand_10x16.png
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Автор
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Lord Nightmare
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Создан
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2007-12-23
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Размер тайлов
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10×16
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Разрешение
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800×400
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Версии
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Комментарий
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v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club
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Freehand screenie... ooh, neat! Unreadable. |
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Название
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Lord_Nightmare_Freehand^2_10x16.png
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Автор
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Lord Nightmare
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Создан
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2008-3-28
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Размер тайлов
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10×16
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Разрешение
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800×400
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Версии
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Комментарий
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Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions.
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Freehand^2 screenie... ooh, neat! Readable. But ugly. |
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Название
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Vintl01.png
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Автор
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Lord Nightmare/Victor-Sirius
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Создан
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2007-12-19
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Размер тайлов
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10×16
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Разрешение
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800×400
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Версии
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Комментарий
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The Victor 9000/Sirius 1 computer character set, extracted from vintl01.chr.
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Название
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Andux_SleipnirLt_10x16_tf.png
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Автор
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Andux
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Создан
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2024-10-01
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Размер тайлов
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10×16
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Разрешение
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1280×768
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Версии
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Комментарий
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Larger variant of my 8×12 Sleipnir tileset.
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12×20
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Название
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Bedstead-20-df.png
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Автор
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Ben Harris
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Создан
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2013-11-24, updated 2020-03-29
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Размер тайлов
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12×20
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Разрешение
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960×500
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Версии
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Комментарий
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This is generated from my font Bedstead, which in turn is based on the Mullard SAA5050 teletext character generator, with lots of extra glyphs of my own design. There's a smaller version above.
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14×16
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Название
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Cooz_curses_14x16.png
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Автор
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Anonymous/Cooz
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Создан
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2017-05-12
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Размер тайлов
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14×16
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Разрешение
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1120×400
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Версии
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Комментарий
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I was looking for a narrower, more readable tileset with the aesthetic of Cooz's shaded square 16x16 one and didn't see one, so I made this from it. Like the original, it's just rounded ASCII characters with no special glyphs.
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16×20
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Название
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Shizzle_1280x500.png
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Автор
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MasterShizzle
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Создан
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2012-12-10
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Размер тайлов
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16×20
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Разрешение
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1280×500
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Версии
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Комментарий
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Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors.
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MasterShizzle's 16x20 tileset |
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16×24
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Название
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MRC_1280x600.png
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Автор
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Inquisitor Saturn
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Создан
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2008-2-28
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Размер тайлов
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16×24
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Разрешение
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1280×600
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Версии
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Комментарий
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Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set.
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Название
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Bmac smooth 16x24.png
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Автор
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BMacZero
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Создан
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2020-11-07
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Размер тайлов
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16×24
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Разрешение
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1280×600
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Версии
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Комментарий
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A smaller version of File:Kyzsmooth.png (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed.
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16×32
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Название
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Lumin_Graphical_1280x800.png
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Автор
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Lumin
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Создан
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2007-10-30
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Размер тайлов
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16×32
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Разрешение
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1280×800
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Версии
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Комментарий
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Ideas used from several others on this page. I've also added more detail and color to some objects.
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20×32
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Название
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Curses_24pt_cleartype_ThomModifications.png
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Автор
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Herrbdog
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Создан
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2007-10-30
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Размер тайлов
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20×32
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Разрешение
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1600×800
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Версии
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Комментарий
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Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really... I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES] Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) . . .
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Название
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TerminusAliased_handedit_gal.png
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Автор
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Shaja
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Создан
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2008-3-27
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Размер тайлов
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20×32
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Разрешение
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1600×800
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Версии
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Комментарий
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Alphanumerics based on Dimitar Zhekov's Terminus font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset.
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24×32
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Название
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Terminus24.png
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Автор
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Shaja
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Создан
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2008-5-19
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Размер тайлов
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24×32
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Разрешение
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1920×800
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Версии
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Комментарий
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Revised version of my earlier Terminus 20x32 character set for 1920x800 display.
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24×36
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Название
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Curses_1920x900.png
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Автор
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IBM, I think
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Создан
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2017-02-28
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Размер тайлов
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24×36
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Разрешение
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1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k)
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Версии
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Комментарий
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Original curses_640x300.png enlarged to 300%. Good for FullHD displays.
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Название
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Kyzsmooth.png
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Автор
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KyzerB
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Создан
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2019-07-02
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Размер тайлов
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24×36
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Разрешение
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1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k)
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Версии
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Комментарий
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Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness.
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48×72
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Название
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Vector square 48x72.png
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Автор
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DragonDePlatino
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Создан
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2016-11-22
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Размер тайлов
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48×72
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Разрешение
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3820×1920 (4k)
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Версии
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Комментарий
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A resolution-independent tileset based off of curses_640x300.bmp. The tileset was hand-vectorized in Inkscape then exported in multiple resolutions up to 4k. More information and resolutions can be found at the forum thread here.
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