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| {{av}}{{чистить}}{{заготовка}}
| | #перенаправление [[wear]] |
| '''Wear''' is the degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.
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| Animal-based products can rot, which is different from wear (see [[miasma]]). Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma.
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| Notes on wear:
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| *Clothing over time will wear due to normal usage.
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| *Clothing and leather items are worn down very rapidly after catching on [[fire]].
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| *[[Troll]]s can beat on doors, wearing them out until they break.
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| *Wood and cloth items in a [[Trade depot]] built outside in a [[Glacier]] biome will degrade until purchased. This will also happen to items in a [[Wagon (embark)|starting wagon]] in a similar location. Walls do not halt the effect.
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| *Invaders' clothing is also subject to wear.
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| *Cages do not prevent wear.
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| == Dealing with Decay ==
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| Dwarves will pick up new clothes if it available. However, {{bug|2481}} prevents dwarves from using their acquired clothes. Also wear is a source of a significant drop in FPS {{bug|3942}}.
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| [[Vermin]] will accelerate food decay; as such, your food stocks should be kept in [[barrel]]s and guarded by [[cat]]s or [[trapper]]s.
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| [[en:cv:wear]]
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Текущая версия от 19:02, 31 марта 2012