Weight: различия между версиями
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The heaviest metal is [[Platinum]], and the lightest metal is [[Adamantine]]. | The heaviest metal is [[Platinum]], and the lightest metal is [[Adamantine]]. | ||
{| {{prettytable}} class="sortable" | |||
|- bgcolor="#999999" | |||
! Item Type | |||
! Volume | |||
! Capacity | |||
! Notes | |||
|- | |||
| [[Bar]]s | |||
| 600 | |||
| | |||
| | |||
|- | |||
| Cut [[gem]]s | |||
| 20 | |||
| | |||
| | |||
|- | |||
| [[Block]]s | |||
| 600 | |||
| | |||
| | |||
|- | |||
| Rough [[gem]]s | |||
| 250 | |||
| | |||
| | |||
|- | |||
| Mined [[stone]] | |||
| 10000 | |||
| | |||
| | |||
|- | |||
| Wood [[log]]s | |||
| 5000 | |||
| | |||
| | |||
|- | |||
| [[Door]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Floodgate]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Bed]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Chair]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Chain]] | |||
| 500 | |||
| | |||
| | |||
|- | |||
| [[Flask]] | |||
| 100 | |||
| 180 | |||
| | |||
|- | |||
| [[Finished_goods#Goblets|Goblet]] | |||
| 100 | |||
| 180 | |||
| | |||
|- | |||
| [[Finished_goods#Instruments|Instrument]] | |||
| 400 | |||
| | |||
| | |||
|- | |||
| [[Finished_goods#Toys|Toy]] | |||
| 100 | |||
| | |||
| | |||
|- | |||
| [[Window]] | |||
| 2000 | |||
| | |||
| | |||
|- | |||
| [[Cage]] | |||
| 3000 | |||
| 6000 | |||
| | |||
|- | |||
| [[Barrel]] | |||
| 2000 | |||
| 6000 | |||
| | |||
|- | |||
| [[Bucket]] | |||
| 300 | |||
| 600 | |||
| | |||
|- | |||
| [[Animal trap]] | |||
| 300 | |||
| 3000 | |||
| | |||
|- | |||
| [[Table]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Coffin]] | |||
| 3000 | |||
| 6000 | |||
| | |||
|- | |||
| [[Statue]] | |||
| 6000 | |||
| | |||
| | |||
|- | |||
| [[Corpse]] | |||
| Special | |||
| | |||
| Based on the size of the corpse and what it's made of. | |||
|- | |||
| [[Weapon]] | |||
| SIZE/10 | |||
| | |||
| | |||
|- | |||
| Body [[Armor#Upper_Body|armor]] | |||
| ? | |||
| | |||
| Based on UBSTEP, LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |||
|- | |||
| [[Armor#Footwear|Shoes]] | |||
| ? | |||
| | |||
| Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |||
|- | |||
| [[Armor#Shield|Shield]]s | |||
| ? | |||
| | |||
| Based on UPSTEP and the race that crafted it. | |||
|- | |||
| [[Armor#Headgear|Helm]]s | |||
| ? | |||
| | |||
| Based on COVERAGE, LAYER_SIZE, and the race that crafted it. | |||
|- | |||
| [[Armor#Hands|Gloves]] | |||
| ? | |||
| | |||
| Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |||
|- | |||
| [[Box]] | |||
| 2000 or 100 | |||
| 6000 | |||
| Bags have a volume of 100, boxes/chests/coffers have a volume of 2000. | |||
|- | |||
| [[Bin]] | |||
| 1500 | |||
| 6000 | |||
| | |||
|- | |||
| [[Armor stand]] | |||
| 1000 | |||
| 6000 | |||
| | |||
|- | |||
| [[Weapon rack]] | |||
| 1000 | |||
| 6000 | |||
| | |||
|- | |||
| [[Cabinet]] | |||
| 3000 | |||
| 6000 | |||
| | |||
|- | |||
| [[Figurine]] | |||
| 100 | |||
| | |||
| | |||
|- | |||
| [[Jewelry|Amulet]] | |||
| 50 | |||
| | |||
| | |||
|- | |||
| [[Finished_goods#Crafts|Scepter]] | |||
| 300 | |||
| | |||
| | |||
|- | |||
| [[Ammo]] | |||
| SIZE/10 | |||
| | |||
| | |||
|- | |||
| [[Jewelry|Crown]] | |||
| 100 | |||
| | |||
| | |||
|- | |||
| [[Jewelry|Ring]] | |||
| 5 | |||
| | |||
| | |||
|- | |||
| [[Jewelry|Earring]] | |||
| 3 | |||
| | |||
| | |||
|- | |||
| [[Jewelry|Bracelet]] | |||
| 20 | |||
| | |||
| | |||
|- | |||
| [[Finished_goods#Large_gems|Large gem]] | |||
| 5 | |||
| | |||
| | |||
|- | |||
| [[Anvil]] | |||
| 1000 | |||
| | |||
| | |||
|- | |||
| [[Body part]] | |||
| Special | |||
| | |||
| Based on the size of the body part and what it's made of. | |||
|- | |||
| [[Remains]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Meat]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Fish]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| Unprepared [[fish]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| Live [[vermin]] | |||
| Special | |||
| | |||
| Based on creature's adult size. | |||
|- | |||
| Tame [[vermin]] | |||
| Special | |||
| | |||
| Based on creature's adult size. | |||
|- | |||
| [[Seed]]s | |||
| 10 | |||
| | |||
| | |||
|- | |||
| [[Plant]] | |||
| 100 | |||
| | |||
| | |||
|- | |||
| [[Leather]] | |||
| 500 | |||
| | |||
| | |||
|- | |||
| [[Leaves]] | |||
| 5 | |||
| | |||
| | |||
|- | |||
| [[Thread]] | |||
| ceil(Dimension/500) | |||
| | |||
| 20 for freshly extracted/gathered thread. | |||
|- | |||
| [[Cloth]] | |||
| ceil(Dimension/500) | |||
| | |||
| 30 for freshly woven cloth | |||
|- | |||
| [[Finished_goods#Totems|Totem]] | |||
| 500 | |||
| | |||
| | |||
|- | |||
| [[Armor#Lower_Body|Pants]] | |||
| ? | |||
| | |||
| Based on LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it | |||
|- | |||
| [[Backpack]] | |||
| 500 | |||
| 3000 | |||
| | |||
|- | |||
| [[Quiver]] | |||
| 300 | |||
| 1200 | |||
| | |||
|- | |||
| [[Catapult parts]] | |||
| 2000 | |||
| | |||
| | |||
|- | |||
| [[Ballista parts]] | |||
| 2000 | |||
| | |||
| | |||
|- | |||
| [[Ballista_arrow|Siege ammo]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Ballista arrow]] head | |||
| 1000 | |||
| | |||
| | |||
|- | |||
| [[Mechanism]]s | |||
| 2000 | |||
| | |||
| | |||
|- | |||
| [[Trap component]] | |||
| SIZE/10 | |||
| | |||
| | |||
|- | |||
| [[Alcohol|Drink]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Mill|Powder]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Cheese]] | |||
| 100 | |||
| | |||
| | |||
|- | |||
| [[Prepared meal]] | |||
| 100 | |||
| | |||
| | |||
|- | |||
| [[Extract|Misc. liquid]] | |||
| 60 | |||
| | |||
| | |||
|- | |||
| [[Coin]] | |||
| 1/16 | |||
| | |||
| | |||
|- | |||
| [[Fat|Glob]] | |||
| 60 | |||
| | |||
| | |||
|- | |||
| Small [[rock]] | |||
| 200 | |||
| | |||
| As [[Thrower|thrown]] by adventurers. | |||
|- | |||
| [[Pipe section]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Hatch cover]] | |||
| 1000 | |||
| | |||
| | |||
|- | |||
| [[Grate]] | |||
| 1000 | |||
| | |||
| | |||
|- | |||
| [[Quern]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Millstone]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| [[Splint]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Crutch]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Traction bench]] | |||
| 3000 | |||
| | |||
| | |||
|- | |||
| Orthopedic [[cast]] | |||
| 200 | |||
| | |||
| | |||
|- | |||
| [[Tool]] | |||
| SIZE/10 | |||
| CAPACITY/10 | |||
| | |||
|- | |||
| [[Slab]] | |||
| 6000 | |||
| | |||
| | |||
|- | |||
| [[Egg]] | |||
| Special | |||
| | |||
| Presumably the caste's EGG_SIZE. | |||
|- | |||
| [[Book]] | |||
| 100 | |||
| | |||
| | |||
|} | |||
[[en:Weight]] | [[en:Weight]] |
Версия от 10:01, 13 ноября 2014
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Данная статья помечена как не оконченная. Вы можете прочитать эту статью на английском или помочь проекту её переводом. |
Вес (хотя в некоторых случаях было бы корректнее использовать термин масса) - это свойство объекта, с единицей измерения Γ, также иногда называемая urists, или более привычно килограммом, эквивалентна килограмму в реальной жизни.
Вес используется в игре преимущественно для того, чтобы определить, как быстро что-то или кто-то может двигаться, в соответствии с ограничениями по величине переносимого веса. Помимо этого, вес участвует в расчете наносимого повреждения (пропорционально произведению массы на импульс), и в некоторых случаях - для расчета температуры (пропорционально произведению массы на теплоемкость). Стоит отметить, что вес и масса в DF на сегодняшний день практически не различимы, так как гравитация повсюду постоянна.
Вес отображается как качество, связанное с объектом. Некоторые категории объектов (и иногда даже некоторые отдельные объекты) имеют свою формулу для определения веса.
Общая форма для расчета веса в DF:
- Weight (in Γ) = Density * Volume / 100,000
то есть, вес пропорционален произведению плотности (которой обладает сырье) на объем объекта.
Скорость и вес
При переноске избыточного веса скорость переноски замедляется. Например, клетку с бронзовым колоссом дварф тащит значительно медленнее.
Торговля и вес
Для торговли имеется лимит веса, который может унести караван. Предложение сделки с превышением лимита безуспешно. По этой причине, затруднительна продажа тяжелых и дешевых вещей (камень, руда, брёвна и т.д.). Вместе с тем имеет смысл покупать у торговцев такие вещи (даже если они вам не очень нужны), чтоб разгрузить караван и таким образом получить возможность продать больше.
Наиболее выгодные товары для торговли по соотношению цена/вес в конкретной мастерской.Требует проверки Таблица неокончена!
Мастерская | Товар | Цена (для базового качества. Подробнее см.[1]) | Вес | Укладывается в тару |
---|---|---|---|---|
раcходуем камень: | ||||
Mechanic's workshop | механизмы | 30 | 53 | Нет |
Мастерская каменщика | Weapon Rack, Armor Stand, Grate | 10 | 26 | Нет |
создаём ценности: | ||||
Мастерская плотника | Spiked ball | 126 | <1* | Да |
Стекольная мастерская | Spiked ball, Large serrated disc | от 252 (green glass) | 2 | Да |
Кузница | ||||
Kitchen | еда | зависит от сырья, но бывает довольно выгодно. [2] | разный | Да |
Clothier, Leather works | Да | |||
Craftsdwarf |
- Вес бревна или деревянных объектов основан на плотности древесины. Средняя плотность составляет ~ 0,575 г/см^3, но некоторые виды имеют значительно большую или меньшую плотность, чем средняя. Feather tree является самым легким в игре, с плотностью 0,1 г/см^3, что делает его идеальным для изготовления деревянного тренировочного оружия и часто перемещаемых предметов, например, ведер, бочек, костылей, и шин. Blood thorn (1,25 г/см^3) и Glumprong(1,2 г/см^3) — самая плотная древесина в игре, и считается более подходящими для болтов баллисты или других видов оружия, где вес влияет на повреждения.
- Украшение не увеличивает вес изделия.
In DF2010, weight is displayed as a fundamental figure associated with an item, along with value if you have a broker with appraisal. Additionally, how weight is calculated is now more complicated than it once was, as each item category -- sometimes even individual items -- have their own formula for determining weight.
Обратите внимание, что в DF вес и масса являются синонимами, потому что в DF гравитация — по крайней мере, в настоящее время — всегда одинакова по всей вселенной, и от мира к миру, и плавучесть в настоящее время не моделируется. Начиная с DF2010, Toady переделал систему расчёта веса: теперь один urist (Γ) эквивалентен одному килограмму.
Расчет веса
The general form for calculating weight in DF is to take the material density 'd' as found in the raws multiplied by an item constant C. W = d*C
The formula for C is almost always the same for all items in the same raw file(such as item_helm or item_pants). These variations are thought to be caused by bugs, though confirmation is needed. Note that the displayed weight value is truncated and not rounded after the calculation is done, it is thought that the exact weight is maintained internally.
The following table lists all currently known formulas for finding the value of C.
Category | Formula | Notes |
---|---|---|
item_armor | (layer size/ material size)/ 1 010 |
The divisor may be slightly higher but is consistent with other values. |
item_helm | layer size/ 60 000 | The formula for helms specifically appears to be 1/ 1 010, this is thought to be a bug. |
item_gloves | 1/ 100 000 | Divisor is approximate. |
item_pants | layer size/ 5 190 | |
item_shoes | layer size/ 7 500 | The formula for high boots specifically appears to be 1/ 100 000, this is thought to be a bug. |
item_shield | 1/ 100 000 | Divisor is approximate. |
item_ammo | size/ 1 000 000 | |
item_weapon | size/ 1 000 000 |
These values are up to date as of this writing v0.31.03.
Other examples: stack of cheap stones, or stone statue, 161-167 Γ. Steel chainmail 19 Γ. Steel or bronze bars, 15-16 Γ. Iron flask, 12 Γ. The heaviest metal is Platinum, and the lightest metal is Adamantine.
Item Type | Volume | Capacity | Notes |
---|---|---|---|
Bars | 600 | ||
Cut gems | 20 | ||
Blocks | 600 | ||
Rough gems | 250 | ||
Mined stone | 10000 | ||
Wood logs | 5000 | ||
Door | 3000 | ||
Floodgate | 3000 | ||
Bed | 3000 | ||
Chair | 3000 | ||
Chain | 500 | ||
Flask | 100 | 180 | |
Goblet | 100 | 180 | |
Instrument | 400 | ||
Toy | 100 | ||
Window | 2000 | ||
Cage | 3000 | 6000 | |
Barrel | 2000 | 6000 | |
Bucket | 300 | 600 | |
Animal trap | 300 | 3000 | |
Table | 3000 | ||
Coffin | 3000 | 6000 | |
Statue | 6000 | ||
Corpse | Special | Based on the size of the corpse and what it's made of. | |
Weapon | SIZE/10 | ||
Body armor | ? | Based on UBSTEP, LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Shoes | ? | Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Shields | ? | Based on UPSTEP and the race that crafted it. | |
Helms | ? | Based on COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Gloves | ? | Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it. | |
Box | 2000 or 100 | 6000 | Bags have a volume of 100, boxes/chests/coffers have a volume of 2000. |
Bin | 1500 | 6000 | |
Armor stand | 1000 | 6000 | |
Weapon rack | 1000 | 6000 | |
Cabinet | 3000 | 6000 | |
Figurine | 100 | ||
Amulet | 50 | ||
Scepter | 300 | ||
Ammo | SIZE/10 | ||
Crown | 100 | ||
Ring | 5 | ||
Earring | 3 | ||
Bracelet | 20 | ||
Large gem | 5 | ||
Anvil | 1000 | ||
Body part | Special | Based on the size of the body part and what it's made of. | |
Remains | 200 | ||
Meat | 200 | ||
Fish | 200 | ||
Unprepared fish | 200 | ||
Live vermin | Special | Based on creature's adult size. | |
Tame vermin | Special | Based on creature's adult size. | |
Seeds | 10 | ||
Plant | 100 | ||
Leather | 500 | ||
Leaves | 5 | ||
Thread | ceil(Dimension/500) | 20 for freshly extracted/gathered thread. | |
Cloth | ceil(Dimension/500) | 30 for freshly woven cloth | |
Totem | 500 | ||
Pants | ? | Based on LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it | |
Backpack | 500 | 3000 | |
Quiver | 300 | 1200 | |
Catapult parts | 2000 | ||
Ballista parts | 2000 | ||
Siege ammo | 3000 | ||
Ballista arrow head | 1000 | ||
Mechanisms | 2000 | ||
Trap component | SIZE/10 | ||
Drink | 200 | ||
Powder | 200 | ||
Cheese | 100 | ||
Prepared meal | 100 | ||
Misc. liquid | 60 | ||
Coin | 1/16 | ||
Glob | 60 | ||
Small rock | 200 | As thrown by adventurers. | |
Pipe section | 3000 | ||
Hatch cover | 1000 | ||
Grate | 1000 | ||
Quern | 3000 | ||
Millstone | 3000 | ||
Splint | 200 | ||
Crutch | 200 | ||
Traction bench | 3000 | ||
Orthopedic cast | 200 | ||
Tool | SIZE/10 | CAPACITY/10 | |
Slab | 6000 | ||
Egg | Special | Presumably the caste's EGG_SIZE. | |
Book | 100 |