Personality trait

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Каждый дварф имеет набор персональных черт, отличных от атрибутов.

Персональные черты видны на экране "thoughts and preferences" каждого дварфа, доступного через v->p, z, Enter или меню существ unit -> view, Enter.

Профиль показывает(сверху вниз):

  • недавние мысли
  • религиозные убеждения
  • отношения с окружающими
  • физические свойства
  • особенности характера и личности.

Каждая черта имеет уровень от 1 до 100, разделяя характер на 7 подвидов:

Черта Диапазон баллов Очков в диапазоне Эффект
??? 91 — 100 10 Высокий
76 — 90 15
61 — 75 15
40 — 60 20 Нейтральный
25 — 39 15 Низкий
10 — 24 15
0 — 9 10
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Персональные черты также зависят от биологического вида через характеристику PERSONALITY creature token. Например, гномы чуть более честные (straightforward) существа, чем в среднем, со среднестатистическим значением 55 для этой черты, тогда как гоблины не склонны помогать другим - их среднее занчение альтруизма равно 25 и ограниченно 50.

Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.

Token Value Description Gameplay effects
ACHIEVEMENT_STRIVING 91 — 100 Constantly strives for perfection.
76 — 90 Thinks it is incredibly important to strive for excellence. ru
61 — 75 Strives for excellence.
25 — 39 Doesn't go out of its/his/her way to do more work than necessary.
10 — 24 Very rarely does more work than necessary.
0 — 9 Does the bare minimum necessary to accomplish the task at hand.
ACTIVITY_LEVEL 91 — 100 Is constantly active and energetic.
76 — 90 Is very energetic and active.
61 — 75 Is very active.
25 — 39 Is relaxed.
10 — 24 Lives life at a leisurely pace.
0 — 9 Can't be bothered with frantic, fast-paced living.
ADVENTUROUSNESS 91 — 100 Is highly adventurous and loves fresh experiences.
76 — 90 Is eager for new experiences.
61 — 75 Likes to try new things.
25 — 39 Prefers familiar routines.
10 — 24 Is uncomfortable with change.
0 — 9 Is resistant to change.
ALTRUISM 91 — 100 Is truly fulfilled by assisting those in need. Дварф получает хорошие мысли, помогая в перевязке.
76 — 90 Finds helping others very rewarding.
61 — 75 Finds helping others rewarding.
25 — 39 Does not go out of (his) way to help others. Дварф получает плохие мысли, помогая в перевязке.
10 — 24 Dislikes helping others.
0 — 9 Views helping others as an imposition on (his) time
ANGER 91 — 100 Is in a constant state of internal rage. Склонен становиться разъяренным en.
76 — 90 Is very quick to anger.
61 — 75 Is quick to anger.
25 — 39 Is slow to anger. Не склонен становиться разъяренным en.
10 — 24 Is very slow to anger.
0 — 9 Never becomes angry.
ANXIETY 91 — 100 Is a nervous wreck.
76 — 90 Is always tense and jittery.
61 — 75 Is often nervous.
25 — 39 Has a calm demeanor.
10 — 24 Has a very calm demeanor.
0 — 9 Has an incredibly calm demeanor.
ARTISTIC_INTEREST 91 — 100 Can easily become absorbed in art and the beauty of the natural world.
76 — 90 Greatly appreciates art and natural beauty.
61 — 75 Appreciates art and natural beauty.
25 — 39 Does not have a great aesthetic sensitivity.
10 — 24 Is not interested in art.
0 — 9 Is completely uninterested in art.
ASSERTIVENESS 91 — 100 Loves to take charge and direct activities.
76 — 90 Is very assertive.
61 — 75 Is assertive.
25 — 39 Is unassertive. Не получает опыт в навыке Persuader ru.
10 — 24 Prefers that others handle the leadership roles.
0 — 9 Never speaks out or attempts to direct activities.
CAUTIOUSNESS 91 — 100 Thinks through every alternatives and their consequences before acting.
76 — 90 Is extremely cautious.
61 — 75 Takes time when making decisions.
25 — 39 Often does the first thing that comes to mind.
10 — 24 Acts impulsively.
0 — 9 Always acts without considering alternatives or thinking through possibilities.
CHEERFULNESS 91 — 100 Often feels filled with joy.
76 — 90 Can be very happy and optimistic.
61 — 75 Is often cheerful.
25 — 39 Is rarely happy or enthusiastic.
10 — 24 Is a pessimist.
0 — 9 Is never optimistic or enthusiastic about anything.
COOPERATION 91 — 100 Sacrifices its/his/her own needs to get along with others. Компанейский дварф не получает опыт в навыке Intimidator ru.
76 — 90 Dislikes confrontations.
61 — 75 Is willing to compromise with others.
25 — 39 Doesn't like to compromise with others. Не получает опыт в навыке Pacifier ru.
10 — 24 Would rather intimidate others than compromise with them.
0 — 9 Would never deny its/his/her own needs just to compromise with somebody else.
DEPRESSION 91 — 100 Is frequently depressed.
76 — 90 Is often sad and dejected.
61 — 75 Often feels discouraged.
25 — 39 Rarely feels discouraged.
10 — 24 Almost never feels discouraged.
0 — 9 Never feels discouraged.
DUTIFULNESS 91 — 100 Has a profound sense of duty and obligation.
76 — 90 Has a strong sense of duty.
61 — 75 Has a sense of duty.
25 — 39 Finds rules confining.
10 — 24 Dislikes contracts and regulations.
0 — 9 Hates rules, contracts and other confining elements in its/his/her life.
EMOTIONALITY 91 — 100 Has a profound understanding of its/his/her own emotions.
76 — 90 Has a great awareness of its/his/her own emotions.
61 — 75 Has a good awareness of its/his/her own emotions.
25 — 39 Tends not to openly express emotions.
10 — 24 Is mostly unaware of its/his/her own emotions and rarely expresses them.
0 — 9 Does not display its/his/her own emotions and has no awareness of them.
EXCITEMENT_SEEKING 91 — 100 Lives for risk and excitement. В режиме путешествия существа с этой чертой присоединятся к вам с большей вероятностью.
76 — 90 Is a risk-taker and a thrill-seeker.
61 — 75 Loves a good thrill.
25 — 39 Is not a risk-taker.
10 — 24 Doesn't need thrills or risks in life.
0 — 9 Is entirely adverse to risk and excitement.
FRIENDLINESS 91 — 100 Truly treasures the company of others.
76 — 90 Enjoys being in crowds.
61 — 75 Enjoys the company of others.
25 — 39 Tends to avoid crowds.
10 — 24 Prefers to be alone.
0 — 9 Considers spending time alone much more important than associating with others.
GREGARIOUSNESS 91 — 100 Genuinely likes others and openly expresses positive feelings toward them.
76 — 90 Makes friends quickly.
61 — 75 Is very friendly.
25 — 39 Is somewhat reserved. Не получает опыт в навыке Conversationalist ru.
10 — 24 Is very distant and reserved.
0 — 9 Does not actively seek friendships and is incredibly distant and reserved.
IMAGINATION 91 — 100 Is bored by reality and has a wonderful imagination.
76 — 90 Is incredibly creative.
61 — 75 Has a fertile imagination.
25 — 39 Isn't given to flights of fancy.
10 — 24 Is grounded in reality.
0 — 9 Is interested only in facts and the real world.
IMMODERATION 91 — 100 Is ruled by irresistible cravings and urges.
76 — 90 Feels strong urges and seeks short-term rewards.
61 — 75 Occassionally overindulges.
25 — 39 Doesn't often experience strong cravings or urges.
10 — 24 Only rarely feels strong cravings or urges.
0 — 9 Never feels tempted to overindulge in anything.
INTELLECTUAL_CURIOSITY 91 — 100 Is entranced by riddles and puzzles and loves to debate issues and ideas.
76 — 90 Loves new and fresh ideas.
61 — 75 Is open-minded to new ideas.
25 — 39 Dislikes intellectual discussions.
10 — 24 Regards intellectual exercises as a waste of energy.
0 — 9 Is completely uninterested in ideas and debates over intellectual issues.
LIBERALISM 91 — 100 Revels in chaos and disorder.
76 — 90 Loves to defy convention.
61 — 75 Is put off by authority and tradition.
25 — 39 Admires tradition.
10 — 24 Prefers stability and security to ambiguity and disorder.
0 — 9 Is an ardent believer in convention and traditional society.
MODESTY 91 — 100 Would never claim to be better than somebody else.
76 — 90 Finds immodesty distasteful.
61 — 75 Is modest.
25 — 39 Is immodest.
10 — 24 Is very willing to compare itself/himself/herself favorably with others.
0 — 9 Would never shy away from an opportunity to say it/he/she is better than somebody else.
ORDERLINESS 91 — 100 Loves to make lists and keep schedules.
76 — 90 Tries to live a well-organized life.
61 — 75 Is organized.
25 — 39 Is disorganized.
10 — 24 Is very disorganized.
0 — 9 Is completely disorganized.
SELF_CONSCIOUSNESS 91 — 100 Is socially crippled by thoughts that everyone is watching and judging it/him/her. Сильно рефлексирующий дварф (больше 75) не получает опыта в навыке Comedian ru.
76 — 90 Is concerned about rejection and ridicule.
61 — 75 Is self-conscious.
25 — 39 Is comfortable in social situations.
10 — 24 Is very comfortable in social situations.
0 — 9 Is absolutely unfazed by the opinions of others.
SELF_DISCIPLINE 91 — 100 Will persist in the face of any difficulty until the task is complete. Self-discipline affects
how long the breaks a
dwarf takes are.
76 — 90 Possesses great willpower.
61 — 75 Is self-disciplined.
25 — 39 Is occasionally given to procrastination.
10 — 24 Has very little self-discipline.
0 — 9 Rarely completes tasks and is often overcome by distractions.
SELF_EFFICACY 91 — 100 Is incredibly confident.
76 — 90 Is very confident.
61 — 75 Is confident.
25 — 39 Lacks confidence.
10 — 24 Does not feel effective in life.
0 — 9 Feels as if it/he/she is not in control of its/his/her life.
STRAIGHTFORWARDNESS 91 — 100 Is incredibly frank and candid in dealings with others. Не получает опыт в навыке Flatterer ru.
76 — 90 Is very straightforward with others.
61 — 75 Is candid and sincere in dealings with others.
25 — 39 Is guarded in relationships with others. Не получает опыт в навыке Consoler ru.
Получает опыт в навыке Liar ru
10 — 24 Is not straightforward when dealing with others.
0 — 9 Believes that some deception is necessary in relationships with others.
SYMPATHY 91 — 100 Is incredibly compassionate and feels the pain of others.
76 — 90 Is easily moved to pity.
61 — 75 Is compassionate.
25 — 39 Is not easily moved to pity.
10 — 24 Is not affected by the suffering of others.
0 — 9 Would never let an objective judgement be tempered by mercy or pity.
TRUST 91 — 100 Is naturally trustful of everybody.
76 — 90 Is very trusting.
61 — 75 Is trusting.
25 — 39 Is slow to trust others.
10 — 24 Does not trust others.
0 — 9 Sees others as selfish and conniving.
VULNERABILITY 91 — 100 Becomes completely helpless in stressful situations.
76 — 90 Cracks easily under pressure.
61 — 75 Doesn't handle stress well.
25 — 39 Can handle stress.
10 — 24 Is confident under pressure.
0 — 9 Is impervious to the effects of stress.
ALCOHOL_DEPENDENT * 91 — 100 Needs alcohol to get through the working day. Had a drink recently, no penalty.
76 — 90 Needs alcohol to get through the working day and is starting to work slowly due to its scarcity. The lower this gets, the slower an alcohol dependent creature will work, and the longer their breaks become. Low intake of booze may be one cause of insanity.
61 — 75 Needs alcohol to get through the working day and really wants a drink.
25 — 39 Needs alcohol to get through the working day and has gone without a drink for far, far too long.
10 — 24 Needs alcohol to get through the working day and can't even remember the last time s/he had some.
0 — 9 ?????
CAVE_ADAPT 91 — 100 (There aren't actually personality traits that appear, but there are multiple levels of this that control how cave adapted the creature actually is (whether or not they will grow irritated or vomit). This trait goes lower as creatures spend time in the sun.)
76 — 90
61 — 75 These low levels of Cave Adaptation cause no ill effects.
25 — 39 Does not mind being outdoors, at least for a time.
0 — 24 Likes working outdoors and grumbles only mildly at inclement weather.
DETACHMENT 76 — 100 Doesn't really care about anything anymore. This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced soldiers, who might watch friends and comrades die as often as they kill goblins.
40 — 75 Is a hardened individual.
10 — 39 Is getting used to tragedy.
0 — 9 Nothing displayed. Dwarf is not yet traumatized.
  • Applies to creatures with the [ALCOHOL_DEPENDENT] token and changes depending on when they last had booze.

† Applies to creatures with the [CAVE_ADAPT] token. ‡ Probably not the actual name, but it fits.