Wood industry: различия между версиями

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===[[Machinery]]===
===[[Machinery]]===
Used for constructing:
Используется для сооружения:
*[[Screw pump]]
*[[Screw pump]]
*[[Axle]]
*[[Axle]]

Версия от 02:24, 19 мая 2012

Блок-схема лесной промышленности.

Лесная промышленность имеет дело с лесозаготовками и использованием древесины и сопутствующих продуктов: зола, поташ, pearlash, and древесный уголь. Дварфы предпочитают когда возможно использовать камень или металл, из-за их долговечности и многообразия. Древесина проигрывает в сравнении (и обычно воспламеняющаяся), но это восстанавливаемый ресурс и иногда — единственная доступная альтернатива для изготовления определённых предметов до появления металлургии.

Данная статья помечена как не оконченная.
Вы можете прочитать эту статью на английском или помочь проекту её переводом.

Производство древесины

Поиск деревьев

В большинстве биомов с почвой на поверхности растут деревья. Поверхностные деревья случайно вырастают на поверхности земли, покрытые почвой. Подземные деревья (в основном гигантские грибы) растут в пещерах. Подземные деревья случайно растут под землей ниже определённого уровня, в грязи. Некоторым деревьям требуются специальные условия для роста, поэтому их можно найти только в некоторых биомах.

Выращивание деревьев

Tree farming is a matter of patience and luck more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate a suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or digging to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a draw bridge or a locked hatch). Underground, you'll need to breach at least the first cavern level, and create a room with muddy soil through irrigation and restrict access to it, giving the saplings a chance to grow.

Рубка леса

Once you have located a source of trees, all you need to get started is a dwarf and a battle axe. [[designation|d]]esignate the [[tree|t]]rees to be chopped down, and enable the wood cutting labor on the dwarf. Provided the dwarf can reach the tree and the axe, the dwarf will go get the axe, go to the tree, and start chopping. A dwarf with the wood hauling labor will then haul the resulting log back to a wood stockpile. The quality and material of the axe is not relevant to wood cutting — even a wooden training axe can fell a tree.

Торговля

Most caravans will bring logs, particularly if they are requested. Trading for logs can save you from having to cut your own, make up the difference if your local area cannot provide enough wood to support your fortress' needs, and can bring varieties of wood that your local biome cannot provide. Note however that trees that only grow in evil biomes (glumprong) or below the first cavern level (Black-cap, Blood thorn, Goblin-cap, Nether-cap, Spore tree, Tunnel tube) will never be available for trading, since no trading race lives in an evil biome or penetrates the second cavern level.

Эльфы

Elves have a thing for trees, and get pissy when you cut down too many of them. They'll happily sell you logs though, leading some dwarf economists to believe the elves are really looking to secure a monopoly on wood. Whatever the case, be aware that if you trade with elves they might ask you to restrict the number of trees you chop down.

Древесина, что это?

For the most part, all wood is effectively interchangeable — an oak log can be used to make all the same things as an alder log. However, certain woods have distinct properties that may make them more aesthetically pleasing or useful in certain specific applications; they also tend to be more valuable. Since it is not possible to specify which type of wood you want to use to build any given object, you may want to designate special stockpiles for these rare woods adjacent to the necessary shop, and make them part of a burrow so that only your most-skilled or moody dwarves have access to them.

Цвет

Most logs are brown, and any furniture, objects, or buildings made from them will be brown as well. However, some trees will yield logs of a different color, and objects made from those logs will share that color. The following colors besides brown are available: black (Black-cap), cream (Feather tree), crimson (Blood thorn), indigo (Nether-cap), lemon (Fungiwood), purple (Glumprong), red (Goblin-cap), teal (Spore tree), violet (Tunnel tube), and white (Tower-cap).

Температура

Wood can catch on fire, and generally should not be used around magma or dragons. Nether-caps, however, has a fixed temperate set just around freezing. While it is not clear if this makes items made from nether-cap wood magma-safe, such items are at least fire-safe and appropriate for use in areas where fire is a major concern. Nether-cap barrels are thus preferred for storing booze.

Вес

Вес бревна или деревянных объектов основан на плотности древесины. Средняя плотность составляет ~ 0,575 г/см^3, но некоторые виды имеют значительно большую или меньшую плотность, чем средняя. Feather tree является самым легким в игре, с плотностью 0,1 г/см^3, что делает его идеальным для изготовления деревянного тренировочного оружия и часто перемещаемых предметов, например, ведер, бочек, костылей, и шин. Blood thorn (1,25 г/см^3) и Glumprong(1,2 г/см^3) — самая плотная древесина в игре, и считается более подходящими для болтов баллисты или других видов оружия, где вес влияет на повреждения.

Использование древесины

Wood logs may be used directly as a building material, where it is as good as stone or metal for most purposes, though generally less valuable. Logs may also be turned into various useful objects at the following workshops:

Bowyer's workshop

Used for creating wooden crossbows

Carpenter's workshop

Used for creating:

Craftsdwarf's workshop

Used for creating:

Siege workshop

Used for creating siege engine parts

Wood furnace

Used for creating:

Machinery

Используется для сооружения:

Wood Products and Related Industries

Aside from its use in crafting objects or building, wood may be changed into a variety of substances essential to the glass, soap and metal industries.

Зола

One log of wood can be used to create one bar of ash at a wood furnace by a dwarf with the wood burning labor enabled. Ash may be turned into either lye or potash at an ashery.

Щёлок

One bar of ash may be used to create one bucket of lye at an ashery by a dwarf with the wood burning labor enabled. This task requires an unused bucket. Lye may be combined with tallow to make soap, or converted into potash.

Поташ

One bar of ash or one bucket of lye may be used to create one bar of potash at an an ashery by a dwarf with the potash making labor enabled. Potash may be used as fertilizer on a farm plot, or converted into pearlash at a kiln.

Pearlash

One bar of potash may be used to create one bar of pearlash at a kiln by a dwarf with the furnace operator labor enabled. This task consumes one bar of fuel as well. Alternatively, a magma kiln can be used, in which case no fuel is required. Pearlash is used exclusively in the glass industry for making items out of high-value sorts of glass.

Древесный уголь

One log of wood can be used to create one bar of charcoal at a wood furnace by a dwarf with the wood burning labor enabled. Charcoal is a fuel and is used extensively in the metal industry and glass industry.