Thread: различия между версиями

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{{item
|graphic=[[File:thread_sprite_preview.png|20px]]
|name=Thread
|tile=φ
|materials=<span></span>
* [[Web]]
* [[Hair]]
* [[Plant fiber]]
|workshops=<span></span>
* [[Loom]]
* [[Farmer's workshop]]
|labors=<span></span>
* [[Weaver]]
* [[Spinner]]
* [[Thresher]]
|used for=
* [[Cloth]]
* [[Textile industry]]
* [[Suturer|Sutures]]
* [[Bookbinding]]
|value=6
|size=1-300
|dimension=1-15000[[Thread#Uses|*]]
}}


Несколько видов растений, [[web|паутину]] и [[yarn|пряжу]] можно превратить в '''нити'''. Затем из нитей можно соткать '''ткань''', в дальнейшем применимую для создания различной текстильной продукции наподобие [[bag|сумок]], [[clothing|одежды]], [[Restraint|веревок]] или [[crafts|поделок]]. ''(Более подробно этот процесс и его возможности описываются в разделе [[clothing industry|текстильная промышленность]].)''
{{Переделать|Требуется перевод}}
[[Plant fiber]]s, [[wool]], and [[web]]s can be turned into weavable '''thread'''. Such thread can then be [[weaver|woven]] into '''[[cloth]]''', which can be used to create a variety of textile products such as [[bag]]s, [[clothing]], [[rope]] or [[craft]]s. ''(For a full discussion of the process and possibilities, see [[textile industry]].)'' An entire spool of thread contains 15,000 inches/units of use.


[[thresher|Обмолотчик]] с приказом {{tooltip|Process Plants|обработка растений}} может превратить некоторые растения (а именно [[pig tail|свинохвост]], [[rope reed|канатный тростник]], [[Jute|джут]], [[hemp|пеньку]], [[cotton|хлопок]], [[ramie|рами]], [[flax|лён]], [[jute|джут]], [[kenaf|кенаф]]) в '''нити''' в [[farmer's workshop|фермерской мастерской]]. [[Spinner|Прядильщик]] c приказом {{tooltip|Spin Thread|свить нить}} может сплести [[wool|шерсть]] в [[yarn|пряжу]] так же в [[farmer's workshop|фермерской мастерской]]. В [[loom|ткацкой мастерской]] любой дварф с включенной [[labor|работой]] [[weaver|плетение ткани]] будет ''автоматически'' собирать [[silk|шелковую]] [[web|паутину]], где бы она не лежала, и превращать её в нити.
==Creating thread==
[[File:Dyed thread.png|thumb|right|[[Rope reed]] fiber threads 🧵]]
There exists four types of common thread, each with their own method of creation:
* A [[dwarf]] with the [[plant processing]] [[labor]] enabled can process certain plants (any that have [[Plant token#THREAD|THREAD]] in their [[Plant token|raws]], such as [[pig tail]]) into '''thread''' at a [[farmer's workshop]] with the "Process Plants" job order. This trains the [[Thresher]] skill, with higher skill levels increasing the speed at which a dwarf will process plants.
* [[Wool]] is collected from [[sheep]], [[alpaca]]s and [[llama]]s by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin Thread" job. These jobs also take place at the [[farmer's workshop]] and require the [[shearer]] and [[spinner]] labors.
* With a [[loom]], any dwarf with the [[weaver]] [[labor]] enabled will ''automatically'' collect any spider [[silk]] [[web]]s that are on the ground, turning them into thread, by default. This can be disabled in the [[standing orders]] screen in the {{Menu icon|y}} [[labor]]s menu.
* [[Hair]] that is produced from a [[butcher]]ed [[animal]] can be spun into '''hair thread''' at a farmer's workshop using the "Spin Thread" order in a similar manner to wool. Unlike the other types mentioned above, animal hair thread cannot be used for the production of cloth or related items. This type of thread is not part of any [[stockpile]], and by default, will stay in the farmer's workshop where it was made unless it is manually moved elsewhere.


[[Hair|Волосы]] животных, которые остаются после их разделки, тоже могут быть сплетены в '''нити''' в [[farmer's workshop|фермерской мастерской]] при помощи приказа {{tooltip|Spin Thread|свить нить}}, но такие нити, {{tooltip|к сожалению|забудьте о плаще, сделанном из шерсти забытой твари, который вы хотели с любовью украсить адамантиевыми вышивками и облачить в него своего легендарного героя}}, не могут быть использованы для производства '''ткани''' или связанных с ней изделий. Такие нити не являются частью какого-либо склада и по умолчанию останутся в мастерской фермера, где они был изготовлены, если только не будут перемещен вручную в другое место.
==Uses==
Beyond the aforementioned textile industry, any thread can be used in a [[hospital]] to [[Suturer|suture]] any wounds shut, or at a [[craftsdwarf's workshop]] to bind quires into [[codex|codices]]. These are the only uses of thread made from the hair of non-shearable creatures, as they cannot be spun into [[yarn]].  


Любая '''нить''' может быть [[dye|покрашена]] и использована для [[suturer|зашивания]] ран в [[hospital|больницах]] или производства [[book|книг]] в [[Craftdwarf's workshop|мастерской ремесленника]]. На данный момент это единственное использование нитей, сделанных из [[Hair|волос]] существ.
Suturing a wound will use 1% of a spool of thread, leaving the rest in the hospital, e.g., "cave spider silk thread (99%)". Correspondingly, the suture can be viewed in a dwarf's inventory, e.g., "cave spider silk thread (1%), Sewn into Left lower arm". Note that if ''hair thread'' (from a non-shearable creature, e.g., "water buffalo hair thread") is used for suturing, then the remaining spool of thread is just left on that tile. As mentioned, this type of thread cannot be stockpiled.
 
All types of thread, weavable or not, can be [[dyer|dyed]].
 
==Metal strands==
{{Minorspoiler}}
<br>
<br>
[[Adamantine]] strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into [[Bar|wafers]], to avoid such usage — using adamantine for a [[suturer]]'s job is widely seen as a frivolous waste of a rare and precious resource.


[[Adamantine|Адамантиновые]] нити рассматриваются как особый тип нити; их тоже можно красить, превращать в ткань или использовать для зашивания ран и производства книг. Тем не менее, чтобы этого избежать, большинство нитей адамантина следует быстро превратить в пластины — использование адамантина для таких работ по большей части является легкомысленной тратой редкого и ценного ресурса.


[[Категория:Материалы]]
[[Категория:Материалы]]
[[en:Thread]]
[[en:Thread]]

Версия от 19:41, 21 июня 2024

Thread
Thread sprite preview.png
/ φ
Конструкция
Материалы Мастерские Работы
Используется для
Базовая ценность Размер
6☼ 1-300 см³
Измерения

1-15000*

Посмотреть другие предметы
Revision-icon.png Эта статья нуждается в переработке. Причина: Требуется перевод

Plant fibers, wool, and webs can be turned into weavable thread. Such thread can then be woven into cloth, which can be used to create a variety of textile products such as bags, clothing, rope or crafts. (For a full discussion of the process and possibilities, see textile industry.) An entire spool of thread contains 15,000 inches/units of use.

Creating thread

Rope reed fiber threads 🧵

There exists four types of common thread, each with their own method of creation:

  • A dwarf with the plant processing labor enabled can process certain plants (any that have THREAD in their raws, such as pig tail) into thread at a farmer's workshop with the "Process Plants" job order. This trains the Thresher skill, with higher skill levels increasing the speed at which a dwarf will process plants.
  • Wool is collected from sheep, alpacas and llamas by the "Shear creature" job; the resulting "stacks" of wool must then be processed to yarn with the "Spin Thread" job. These jobs also take place at the farmer's workshop and require the shearer and spinner labors.
  • With a loom, any dwarf with the weaver labor enabled will automatically collect any spider silk webs that are on the ground, turning them into thread, by default. This can be disabled in the standing orders screen in the Ui y.pngy labors menu.
  • Hair that is produced from a butchered animal can be spun into hair thread at a farmer's workshop using the "Spin Thread" order in a similar manner to wool. Unlike the other types mentioned above, animal hair thread cannot be used for the production of cloth or related items. This type of thread is not part of any stockpile, and by default, will stay in the farmer's workshop where it was made unless it is manually moved elsewhere.

Uses

Beyond the aforementioned textile industry, any thread can be used in a hospital to suture any wounds shut, or at a craftsdwarf's workshop to bind quires into codices. These are the only uses of thread made from the hair of non-shearable creatures, as they cannot be spun into yarn.

Suturing a wound will use 1% of a spool of thread, leaving the rest in the hospital, e.g., "cave spider silk thread (99%)". Correspondingly, the suture can be viewed in a dwarf's inventory, e.g., "cave spider silk thread (1%), Sewn into Left lower arm". Note that if hair thread (from a non-shearable creature, e.g., "water buffalo hair thread") is used for suturing, then the remaining spool of thread is just left on that tile. As mentioned, this type of thread cannot be stockpiled.

All types of thread, weavable or not, can be dyed.

Metal strands

Spoiler be3406.png Эта статья содержит небольшой спойлер!
Возможно, вам лучше не читать эту информацию.



Adamantine strands are treated as a special type of thread; they can be dyed, used to suture wounds and woven into cloth. However, most adamantine strands should quickly be turned into wafers, to avoid such usage — using adamantine for a suturer's job is widely seen as a frivolous waste of a rare and precious resource.