Версия игры/0.47.01
v50 • v0.40 • v0.34 • v0.31 • v0.28 • v0.23 | |
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Версия 0.47.01 вышла 29 января 2020 года.
Комментарии Toady One
А вот и релиз злодеев! Правда есть некоторые вещи, к которым мы собираемся вернуться после завершения работы над графической версией (см предыдущие девлоги), так что, похоже, этот релиз можно назвать первым релизом злодеев или «релизом гильдий, храмов, компаний приключенцев, питомцев, в котором также есть грабёж артефактов и длинные истории злодейств, с кучей новых, большей частью злых, магических вещей», ха ха. Когда мы вернемся, мы будем работать над другими интригами в крепостях помимо ограблений, также как и над возможностями приключенца быть злодеем и более эффективных расследований их преступлений. |
Новое
- Guilds organize and petition for guildhalls, guild members can do skill demonstrations
- Members of organized religions can petition for temples and priesthood recognition, priests give sermons and comfort stressed dwarves
- Traitor dwarves, artifact heists, interrogation for crime from the justice screen, counterintelligence readout with organization charts
- Most aquifers are much slower filling
- Can start with a party in adventure mode
- Specify background and starting location and beliefs in adventure mode (most labor skills still meaningless)
- Can start with specified equipment and pets in adventure mode
- Tactical combat mode for adventurer party
- Adventurer can ride mounts, place items on pack animals, lead animals, claim pets, gift pets, and name pets (rider skill matters for melee/ranged rolls currently)
- Can pet animals in adventure mode
- Addition mood information in adventure mode conversations, (simple) interrogation options, flattery, joke-telling, calming remarks, (very simple) sermons
- Simple intrigue display with actors and charts discovered in interrogation in adventure mode (in 'Q')
- Divination shrines with dice and various effects
- Lots of new intermediate positions (mostly without new mechanics) in entities (chamberlains etc.)
- Alliances against world-ending threats in world generation
- Various villainous activity in world generation, in play off-site, and (more limited) in fort mode, world generation surveillance, interrogation and punishment. Historical plots include theft, sabotage, abduction, assassination, coups, corrupt advancement promises, embezzlement, starting wars, and framing enemies.
- Romantic relationship changes (multiple lovers, affairs, children outside marriage, divorces, etc.) as well as other relationship changes and details (friendship/rival types, variables like trust, respect and loyalty)
- Merchant companies, military orders and mercenary companies, craft guilds in world generation
- Individual mercenaries and companies can upgrade their equipment, and richer world gen people can purchase houses and build up their own city towers
- Various religious interactions (shrine building, sermons, persecution) in world generation, lots of religious demographics tracking which influences shrine creation, religious sites and sermons influencing membership numbers, holy cities and a few levels of priest
- Various horrifying new necromancer/mummy/demon/vampire etc. matter - snow-balling zombie invasions, multiple experiment types, intelligent undead lieutenants with new powers, nightmarish summons, spreading evil zones, promises of immortality in villainous plots
- Dwarves can trigger dig-deep disasters in world generation, with repercussions coming to other sites, including fort mode
- Some new locations, some map details still in-progress, monasteries, private city towers, guildhalls, merchant counting houses, forts (bandits and mercenaries), castles have returned (basically unchanged), better necromancer towers and simple outlying buildings
Основные исправления
- Fixed visitor crash related to broken meetings
- Fixed crash related to broken crimes and travelers/sent-away dwarves
Прочие исправления
- Changed werecreature trigger condition
- Bogeyman limited to a few regions and given new powers
- Fixed error where bandit groups would be deleted prematurely in worldgen
- Fixed size issue with certain werecreatures
- Fixed bug where only last half of performance sentence was shown
- Fixed problem where biome and landmass names were sometimes split on the same biome/landmass