Thought: различия между версиями

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{{заготовка}}
[[Image:Finedrink.jpg|thumb|right|250px|{{tt|She had a fine drink lately.|Она только что хорошо выпила.}}]]
[[Image:Finedrink.jpg|thumb|right|250px|{{tt|She had a fine drink lately.|Она только что хорошо выпила.}}]]
Дварфы постоянно находятся в водовороте '''мыслей''', зависящих от окружения дварфа и его характера. Мысли влияют на счастье дварфа. Мысли имеют простейшую шкалу ценности: они делятся на счастливые и несчастливые. Ценность всех мыслей дварфа просто суммируется, чтобы определить, насколько он счастлив или недоволен. Если дварфы особенно несчастны, то они могут впасть в [[tantrum|ярость]] или получить [[Strange_mood#Fell_.28.D0.A3.D0.B6.D0.B0.D1.81.D0.B0.D1.8E.D1.89.D0.B5.D0.B5.29|ужасающее]] или [[Strange_mood#Macabre_.28.D0.9C.D1.80.D0.B0.D1.87.D0.BD.D0.BE.D0.B5.29|мрачное]] настроение.


Изменение [[Status icon|статуса]] сообщает о голоде, жажде или усталости, влияющих на скорость работы и передвижения.
'''Мысли''' — это сообщения о наблюдениях и чувствах [[dwarves|дварфов]] в [[fortress mode|режиме крепости]], видимые на экране [[thoughts and preferences|Мыслей и Предпочтений]] в их [[profile|профиле]]. В течение игры дварф будет переживать обстоятельства, которые вызывают определенные [[emotion|эмоции]], определяемые их [[personality|личностью]].


Для просмотра мыслей конкретного дварфа следует в режиме изучения мира {{key|k}} выделить дварфа и дважды нажать {{key|enter}}. (Или {{key|v}}, выбрать дварфа, затем {{key|z}} и {{key|enter}}.) В итоге мы получим список текущих мыслей дварфа, его историю и уникальные черты.
Последние пережитые эмоции дварфа влияют на его уровень [[stress|стресса]], отображаемому на экране Мыслей и Предпочтений. Чтобы избежать плохих мыслей, сделайте приоритетом [[keeping your dwarves happy|держать своих дварфов счастливыми]]. Даже когда ничего не происходит, дварф может пережить прошлый опыт через [[Memories|воспоминания]], и, таким образом, тот же опыт может произвести не одну мысль, а много, когда он вспоминает этот опыт снова и снова. Дварфы могут также ничего не чувствовать или не заботиться об определенных ситуациях, получая нейтральную мысль. Пример разных мыслей могут выглядеть следующим образом:


Вместо одного числа, обозначавшего "счастье" дварфа в ранних версиях и задаваемого текущими мыслями, в DF 0.40x у дварфов от продолжительного воздействия плохих мыслей появляется [[Stress|стресс]].
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}{{bn-ru||Он был удовлетворён работой. Он был доволен улучшением навыка шахтера.}}<br />
{{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}{{bn-ru||Ему было нелегко после того, как он увидел мертвое тело человека.}}<br />
{{DFtext|He felt|7:0}}{{DFtext| restless|6:0}}{{DFtext| dwelling upon|5:0:1}}{{DFtext| seeing a goblin die.|7:0}}{{bn-ru||Он чувствовал беспокойство, увидев смерть гоблина.}}<br />
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}{{bn-ru||Он ничего не почувствовал, увидев мертвое тело собаки.}}<br />


Влияние мыслей с пометкой "Трагедия" зависит от степени закалённости дварфа; к примеру, характеристика "{{tt|doesn't care about anything anymore|уже ни о чём не беспокоится}}" снизит негативное воздействие до минимально возможного.
Чтобы просмотреть последние мысли дварфа и текущий уровень стресса, нажмите {{k|k}}, переместите курсор на него и дважды нажмите {{k|Enter}}, или {{k|v}}, перейдите к дварфу, затем {{k|z}} и {{k|Enter}}. Вы попадёте на экран Мыслей и Предпочтений этого дварфа, который, помимо прочего, описывает общий уровень стресса, а также составляющие его мысли.


Ниже приведен список обстоятельств, которые могут вызывать мысли.
{{заготовка}}
== Обозначения ==
== Обозначения ==
<span style="background-color: #abf2bf;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> — Позитивная мысль<br />
<span style="background-color: #abf2bf;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> — Позитивная мысль<br />
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<span style="background-color: #eee;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> — Смешанные мысли
<span style="background-color: #eee;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> — Смешанные мысли


== Условия быта ==
== Жильё ==
{| class="wikitable" width=100%
{| class="wikitable" width=100%
! width=40% | Мысль
! width=40% | Событие
! width=60% | Причина
! width=60% | Причина
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|after sleeping in a bedroom like a personal palace
|after sleeping in a bedroom like a personal palace
after sleeping in a (fantastic/great/very good/good) bedroom
after sleeping in a (fantastic/great/very good/good) bedroom
|Дварф недавно выспался в [[bedroom|спальне]] (необязательно его личной) определённого качества; см. [[Room#Quality|Качество комнат]].
|Дварф недавно выспался в [[bedroom|спальне]] (необязательно его личной) определённого качества; см. [[Room#Quality|Качество комнат]].
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom
|after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom
|[[noble|Знатный дварф]] не удовлетворён качеством спальни, в которой он недавно почивал; см. [[Noble#Needs|Требования знати]].
|[[noble|Знатный дварф]] не удовлетворён качеством спальни, в которой он недавно почивал; см. [[Noble#Needs|Требования знати]].
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|dining in a (legendary/fantastic/great/very good/good) dining room
|dining in a (legendary/fantastic/great/very good/good) dining room
|Дварф недавно поел в [[dining room|столовой]] (необязательно собственной) определённого качества; см. [[Room#Quality|Качество комнат]].
|Дварф недавно поел в [[dining room|столовой]] (необязательно собственной) определённого качества; см. [[Room#Quality|Качество комнат]].
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room
|dining in a (horribly substandard/horrible/awful/very poor/poor) dining room
|[[noble|Знатный дварф]] не удовлетворён качеством столовой, в которой он недавно обедал; см. [[Noble#Needs|Требования знати]].
|[[noble|Знатный дварф]] не удовлетворён качеством столовой, в которой он недавно обедал; см. [[Noble#Needs|Требования знати]].
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|after sleeping uneasily due to noise
|after sleeping uneasily due to noise
after being disturbed during sleep by loud noises<br>
after being disturbed during sleep by loud noises<br>
after loud noises made it impossible to sleep
after loud noises made it impossible to sleep
| Дварф спал в [[noise|шумном]] месте.
| Дварф спал в [[noise|шумном]] месте.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|after sleeping without a proper room
|after sleeping without a proper room
| Дварфу пришлось спать на полу, так как он не нашёл свободную (не назначенную кому-то другому) [[bedroom|спальню]].
| Дварфу пришлось спать на полу, так как он не нашёл свободную (не назначенную кому-то другому) [[bedroom|спальню]].
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood)
|Дварф не смог найти [[bed|кровать]], чтобы выспаться, или дварф занимается [[ambusher|охотой]].  Конкретное содержание мысли зависит от типа почвы или пола.
|Дварф не смог найти [[bed|кровать]], чтобы выспаться, или дварф занимается [[ambusher|охотой]].  Конкретное содержание мысли зависит от типа почвы или пола.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|when (drowsy/utterly sleep-deprived)
|when (drowsy/utterly sleep-deprived)
|Дварф хотел [[sleep|спать]], но не мог бросить важную работу. Чрезмерная усталость может привести к [[insane|безумию]], но в действительности такое случается, только когда мать ищет своего ребёнка.
|Дварф хотел [[sleep|спать]], но не мог бросить важную работу. Чрезмерная усталость может привести к [[insane|безумию]], но в действительности такое случается, только когда мать ищет своего ребёнка.
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== Питание ==
== Питание ==
{| class="wikitable" width=100%
{| class="wikitable" width=100%
! width=40% | Мысль
! width=40% | Событие
! width=60% | Причина
! width=60% | Причина
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink
|after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink
|Дварф выпил своего [[preference|любимого]] [[booze|алкоголя]] (мысль зависит от качества алкоголя).
|Дварф выпил своего [[preference|любимого]] [[booze|алкоголя]] (мысль зависит от качества алкоголя). (level determined by alcohol stack's value[http://www.bay12forums.com/smf/index.php?topic=120870.msg3901346#msg3901346 [1]])
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)
|after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal)
|Дварф пообедал своим [[preference|любимым]] блюдом (мысль зависит от качества пищи).
|Дварф пообедал своим [[preference|любимым]] блюдом (мысль зависит от качества пищи).
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
| when (thirsty/hungry)
| when (thirsty/hungry)
|Дварф захотел [[hunger|есть]] или [[thirst|пить]] и не смог удовлетворить свою потребность вовремя.
|Дварф захотел [[hunger|есть]] или [[thirst|пить]] и не смог удовлетворить свою потребность вовремя.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
| when (dehydrated/starving)
| when (dehydrated/starving)
|Дварф ничего не ел или не пил в течение долгого времени и скоро [[death|отправится к Армоку]], если вы ничего не предпримете.
|Дварф ничего не ел или не пил в течение долгого времени и скоро [[death|отправится к Армоку]], если вы ничего не предпримете.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|after being forced to eat vermin to survive
|after being forced to eat vermin to survive
|Дварфу пришлось съесть [[vermin|вредителя]], чтобы не умереть от голода (не считается за приём пищи; носитель мысли скоро умрёт, если не дать ему нормальной дварфийской еды).
|Дварфу пришлось съесть [[vermin|вредителя]], чтобы не умереть от голода (не считается за приём пищи; носитель мысли скоро умрёт, если не дать ему нормальной дварфийской еды).
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|drinking nasty water
|drinking nasty water
|Дварфу пришлось пить [[stagnant|застоявшуюся]] воду, так как алкоголя или свежей воды не было в наличии.
|Дварфу пришлось пить [[stagnant|застоявшуюся]] воду, так как алкоголя или свежей воды не было в наличии.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
| drinking the same old booze
| drinking the same old booze
eating the same old food
eating the same old food
|Дварф постоянно пьёт одну и ту же [[alcohol|выпивку]] или питается одной и той же [[food|едой]].
|Дварф постоянно пьёт одну и ту же [[alcohol|выпивку]] или питается одной и той же [[food|едой]].
|- style="background:#FFA3A3" |
|- style="background:#F79898" |
| {{tt|after being forced to eat a (beloved creature/treasured pet) to survive|Мне пришлось съесть любимого питомца, чтобы выжить}}
| {{tt|after being forced to eat a (beloved creature/treasured pet) to survive|Мне пришлось съесть любимого питомца, чтобы выжить}}
| Конечно, если дела настолько плохи, массовая истерика уже не может сильно испортить положение.
| Конечно, если дела настолько плохи, массовая истерика уже не может сильно испортить положение.
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== Удобства ==
== Удобства ==
{| class="wikitable" width=100%
{| class="wikitable" width=100%
! width=40% | Мысль
! width=40% | Событие
! width=60% | Причина
! width=60% | Причина
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|near (own) (very fine/splendid/wonderful/completely sublime) (tastefully arranged) [building]
|near (own) (very fine/splendid/wonderful/completely sublime) (tastefully arranged) [building]
|Дварф прошёл мимо построенной [[building|конструкции]] или [[furniture|мебели]], требующей навыка [[architecture|архитектора]], и заметил её. Воздействие определяется случайно: базовая величина основывается на стоимости, удваивается, если дварф владеет этим предметом, и удваивается дополнительно, если дварф [[preference|любит]] такие вещи.
|Дварф прошёл мимо построенной [[building|конструкции]] или [[furniture|мебели]], требующей навыка [[architecture|архитектора]], и заметил её.
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|after being near to a * in a cage
|Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]].
|- style="background:#abf2bf;" |
|after a bath
|after a bath
|Дварфа помыли с [[soap|мылом]] в рамках программы [[healthcare|Дварфийского здравоохранения]].
|Дварфа помыли с [[soap|мылом]] в рамках программы [[healthcare|Дварфийского здравоохранения]].
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|after a soapy bath
|after a soapy bath
|Дварф смыл с себя [[contaminant|загрязнения]], используя [[soap|мыло]].
|Дварф смыл с себя [[contaminant|загрязнения]], используя [[soap|мыло]].
|- style="background:#CCFFB2;" |
|- style="background:#abf2bf;" |
|being near to a waterfall
|being near to a waterfall
|На дварфа попал [[mist|туман]] от [[waterfall|водопада]] - они находят это расслабляющим.
|На дварфа попал [[mist|туман]] от [[waterfall|водопада]] они находят это расслабляющим.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
| after retching on a miasma
| after retching on a miasma
after choking on (smoke/dust) underground
after choking on (smoke/dust) underground
|Дварф недавно попал в облако [[miasma|зловония]], [[smoke|дыма]], или оказался в [[cave in|обвале]]. Конкретное воздействие зависит от личностных черт.
|Дварф недавно попал в облако [[miasma|зловония]], [[smoke|дыма]], или оказался в [[cave in|обвале]]. Конкретное воздействие зависит от личностных черт.
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
|at the lack of chairs
|at the lack of chairs
|Дварф хотел поесть, но не смог найти незанятый [[chair|стул]].
|Дварф хотел поесть, но не смог найти незанятый [[chair|стул]].
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
| eating at a crowded table
| eating at a crowded table
|Дварфу пришлось есть за одним столом с кем-то ещё (такое случается, когда нет свободных столов).
|Дварфу пришлось есть за одним столом с кем-то ещё (такое случается, когда нет свободных столов).
|- style="background:#FFCCCC;" |
|- style="background:#F7C5C5;" |
| at the lack of dining tables
| at the lack of dining tables
|Дварф хотел поесть, но не смог найти [[table|стол]] рядом с каким-нибудь из незанятых стульев.
|Дварф хотел поесть, но не смог найти [[table|стол]] рядом с каким-нибудь из незанятых стульев.
|- style="background:#F7C5C5;" |
| after being pestered by *
| Shared a tile with an annoying [[vermin]] and noticed it.{{verify}}
|- style="background:#F7C5C5;" |
| after being accosted by *
| Exposure to a [[vermin]] that the dwarf particularly hates.{{verify}}
|- style="background:#F7C5C5;" |
| after being near *
| Dwarf examined a cage containing [[preference|hated]] [[vermin]] (moral of the story, don't cage hate-able vermin in sight).{{verify}}
|}
== Отношения ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#abf2bf;" |
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody)
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently.
|- style="background:#FFFFFF;" |
| after talking to a pillar of society
| Dwarf spoke with a noble.
|- style="background:#abf2bf;" |
| (interacting/visiting) with a (pet/animal training partner)
| Dwarf was near a friendly animal
|- style="background:#F7C5C5;" |
| when forced to talk to somebody annoying
| Had to endure the presence of the object of a [[grudge]] recently.
|- style="background:#FFFFFF;" |
| after bringing somebody to rest in bed
| Dwarf carried an [[unconscious]] (usually [[wound|injured]]) dwarf to a bed.
|- style="background:#FFFFFF;" |
| after giving somebody (food/water)
| Dwarf carried food or water to an indisposed dwarf.
|- style="background:#abf2bf;" |
| after making a friend
| Initiated a [[friend]]ship recently.
|- style="background:#F7C5C5;" |
| after forming a grudge
| Spent time with a dwarf with an incompatible personality, resulting in a new [[grudge]].
|- style="background:#abf2bf;" |
| after adopting a new pet
| Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious stress penalties, which can cause [[Catsplosion|problems]].
|- style="background:#F7C5C5;" |
| at being separated from (a loved one/loved ones)
| Dwarf's loved one is not in the fortress, either due to migration or a [[snatcher]].
|}
== Удовольствие от работы ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#abf2bf;" |
| at work
| The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job.
|- style="background:#abf2bf;" |
| after producing a masterwork
| The dwarf created a very high [[quality]] item.
|- style="background:#abf2bf;" |
| upon mastering *
| The dwarf reached legendary status in a skill.
|- style="background:#73D58E" |
| after creating an artifact
| Crafted an [[artifact]] in a [[strange mood]].
|- style="background:#F7C5C5;" |
| after suffering the travesty of art defacement
| A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed.
|- style="background:#abf2bf;" |
| after forming a bond with an animal training partner
| The dwarf grew attached to an animal during training.
<!-- it seems this thought was removed
|- style="background:#F7C5C5;" |
| Lost an animal training partner to tragedy recently.
|  -30/?/?/?
| A trained animal that the dwarf was attached to was killed or died of old age.
-->
|}
== Одежда ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#F7C5C5;" |
| to be wearing (old/tattered) clothing
| Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement.
|- style="background:#F7C5C5;" |
| to have clothes rot off
| An article of clothing on the dwarf wore away completely.
|- style="background:#F7C5C5;" |
| to be uncovered
| The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
|- style="background:#F7C5C5;" |
| to have no (shirt/shoes)
| Missing specific articles of [[clothing]].
|}
== Брак ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#73D58E" |
| after giving birth to *
| [[Children]] may tax a fortress's resources and [[population cap]].
|- style="background:#73D58E" |
| after becoming a parent
| Dwarf became a father/mother.
|- style="background:#73D58E" |
| after gaining (a sibling/siblings)
| Finally! A family member with a lesser [[beard]]!
|- style="background:#73D58E" |
| while getting married
| Marriage (and childrearing) is the secret to happiness.
|- style="background:#73D58E" |
| was caught up in a new romance
| The (bachelor[ette]) dwarf gained a [[lover]] recently.
|- style="background:#F7C5C5;" |
| after (a/spouse's) miscarriage
| Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.
|}
== Требования знати ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#abf2bf;" |
| to be (elected/re-elected)
| Dwarf was elected to office.
|- style="background:#abf2bf;" |
| after (entering the/receiving a higher rank of) nobility
| Dwarf gained a new noble title.
|- style="background:#abf2bf;" |
| having a (legendary/fantastic/great/very good/good) tomb after gaining another year
|A member of the high dwarven [[noble|nobility]] had a more-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently; see [[Noble#Needs]].
|- style="background:#F7C5C5;" |
| having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year
about not having a tomb after gaining another year
| A member of the high dwarven [[noble|nobility]] had a less-than-satisfactory [[tomb]] upon having reached their [[age|birthday]] recently, or none at all; see [[Noble#Needs]].
|- style="background:#FFFFFF;" |
| considering the state of demands
| Noble dwarf [[demand]]ed something.
|- style="background:#abf2bf;" |
| to have a mandate deadline met
| Noble dwarf [[mandate]]d something and it was provided on cue.
|- style="background:#F7C5C5;" |
| having a mandate (deadline missed/ignored)
| Noble issued a [[mandate]] that went beyond time or was unfulfilled entirely.
|- style="background:#F7C5C5;" |
| not having enough (chests/cabinets/weapon racks/armor stands)
|Noble doesn't have enough of their position's furniture requirements.
|- style="background:#F7C5C5;" |
| by a lesser's pretentious (office/sleeping/dining/burial) arrangements
| A member of the dwarven [[noble|nobility]] who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
|- style="background:#F7C5C5;" |
| having to conduct an official meeting in a (bedroom/dining room)
| Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
|- style="background:#F7C5C5;" |
| not having any rooms
| Noble dwarf without any kind of room to conduct a meeting in.
|}


== Правосудие ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#abf2bf;" |
| to have (his/her) punishment delayed
| No one was around to carry out the dwarf's [[justice|punishment]].
|- style="background:#abf2bf;" |
| to have (his/her) punishment reduced
| No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
|- style="background:#abf2bf;" |
| after punishing somebody with a beating
| Justice, dispensed.
|- style="background:#abf2bf;" |
| after beating somebody with a hammer
| Criminals, smote.
|- style="background:#73D58E" |
| after being released from confinement
| Was [[Justice|jailed]] or [[thief|snatched]], and was released recently
|- style="background:#F7C5C5;" |
| that a criminal could not be properly punished
| The victim of the crime, upset that it goes improperly punished.
|- style="background:#F7C5C5;" |
| after the delayed punishment of a criminal
| The victim of the crime, upset that punishment was delayed.
|- style="background:#F7C5C5;" |
| after being confined
| Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]].
|- style="background:#F7C5C5;" |
| considering the scarcity of cages and chains
| Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. Currently only affects the actual dwarves in charge of law enforcement.
|- style="background:#F7C5C5;" |
| after being beaten
| Justice was administered unto this dwarf recently.
|- style="background:#F7C5C5;" |
| after being beaten with a hammer
| Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
|- style="background:#F7C5C5;" |
| after being unable to find a hammer
| Poor [[hammerer]].
|- style="background:#F7C5C5;" |
| after an animal was convicted of a crime
| When you pin a crime on an animal...
|- style="background:#F7C5C5;" |
| after a long-dead corpse was convicted of a crime
| ...or a corpse...
|- style="background:#F7C5C5;" |
| after the bizarre conviction against all reason of the victim of a crime
| ... or the victim--for example, convicting a blood-drained dwarf of draining his own blood
|- style="background:#abf2bf;" |
| upon receiving justice through a criminal's conviction
when a family member received justice through a criminal's conviction
| [[Justice]], served.
|}
== Травмы и смерть ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#F7C5C5;" |
| after being knocked out during a cave-in
| The dwarf was caught in a [[cave in]] and knocked unconscious, check for injuries.
|- style="background:#abf2bf;" |
| after being (rescued/able to rest and recuperate)
| A wounded dwarf was rescued and carried to a [[bed]], and is now resting.
|- style="background:#abf2bf;" |
| after receiving (food/water)
| An indisposed dwarf received nourishment from his fellows.
|- style="background:#F7C5C5;" |
| after being attacked
| Dwarf was [[combat|assaulted]] by a hostile creature.
|- style="background:#F7C5C5;" |
| after being attacked by the dead
| Fighting [[Undead|undeath]] exacts a heavy mental cost on dwarves, as does getting attacked by [[ghost]]s.
|- style="background:#F79898" |
| after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance)
| ...especially when your own child's reanimated corpse is gnawing on your ear.
|- style="background:#F7C5C5;" |
| after suffering a (minor/major) injury
| Dwarf sustained a [[wound]] recently.
|- style="background:#F7C5C5;" |
| after seeing *  die
| Saw something/someone die
|- style="background:#F7C5C5;" |
| after seeing * 's dead body
| Saw a [[corpse]], or a part of a corpse--even a single tooth.
|- style="background:#F7C5C5;" |
| after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner)
| A dwarf's companion, loved one, or rival died recently.
|- style="background:#F7C5C5;" |
| after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner).
| The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]].
|}
== Армейская служба ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#F7C5C5;" |
| being near to a conflict
| Dwarf saw a battle.
|- style="background:#F7C5C5;" |
| while in conflict
| Dwarf was in a battle.
|- style="background:#F7C5C5;" |
| when joining an existing conflict
| Dwarf went all emo because the battle had already begun.
|- style="background:#FFFFFF;" |
| while killing somebody
| Landed the [[kill list|killing blow]] on another creature.
|- style="background:#abf2bf;" |
| after a sparring session
| Military dwarf in training successfully [[sparring|sparred]].
<!-- these thoughts were removed
|- style="background:#F7C5C5;" |
| Complained about the draft lately.
| -30
| A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]).
|- style="background:#F7C5C5;" |
| Upset about being relieved from duty.
| -30
| [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]].
-->
|- style="background:#F7C5C5;" |
| during long patrol duty
| Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]]. 
|}
== Истерики ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#abf2bf;" |
| after (throwing something/toppling something over/smashing up a building/starting a fist fight)
| The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a [[tantrum]]. Needs to be controlled immediately or else a [[tantrum spiral]] may result.
<!-- this thought seems to have been removed
|- style="background:#F7C5C5;" |
| Accidentally killed somebody in a fit of rage recently.
| -50/-30/-20/-10
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy)
-->
|- style="background:#F7C5C5;" |
| while (yelling at/crying on) somebody in charge
| The dwarf took out their frustration on a noble.
|- style="background:#F7C5C5;" |
| after being unable to find somebody in charge to (yell at/cry on)
| The dwarf was not consoled because a noble is inaccessible or busy.
|}
== Погода ==
{| class="wikitable" width=100%
! width=40% | Событие
! width=60% | Причина
|- style="background:#F7C5C5;" |
| when caught in (the rain/a snow storm/freakish weather)
| Went outside while it was [[weather#rain|raining]], [[weather#Snow and Cold |snowing]], or in [[weather#evil weather|evil weather]]. [[Ambusher]]s are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get stressed from this.
|- style="background:#F7C5C5;" |
| at being out in the sunshine again
after being nauseated by the sun
| Is suffering from [[cave adaptation]] and went outside.  Nausea indicates a more serious case.
|}
|}



Версия от 18:57, 1 марта 2020

She had a fine drink lately.

Мысли — это сообщения о наблюдениях и чувствах дварфов в режиме крепости, видимые на экране Мыслей и Предпочтений в их профиле. В течение игры дварф будет переживать обстоятельства, которые вызывают определенные эмоции, определяемые их личностью.

Последние пережитые эмоции дварфа влияют на его уровень стресса, отображаемому на экране Мыслей и Предпочтений. Чтобы избежать плохих мыслей, сделайте приоритетом держать своих дварфов счастливыми. Даже когда ничего не происходит, дварф может пережить прошлый опыт через воспоминания, и, таким образом, тот же опыт может произвести не одну мысль, а много, когда он вспоминает этот опыт снова и снова. Дварфы могут также ничего не чувствовать или не заботиться об определенных ситуациях, получая нейтральную мысль. Пример разных мыслей могут выглядеть следующим образом:

He felt satisfied at work. He felt satisfied upon improving mining. ru
He was uneasy after seeing a human's dead body. ru
He felt restless dwelling upon seeing a goblin die. ru
He didn't feel anything after seeing a dog's dead body. ru

Чтобы просмотреть последние мысли дварфа и текущий уровень стресса, нажмите k, переместите курсор на него и дважды нажмите Enter, или v, перейдите к дварфу, затем z и Enter. Вы попадёте на экран Мыслей и Предпочтений этого дварфа, который, помимо прочего, описывает общий уровень стресса, а также составляющие его мысли.

Ниже приведен список обстоятельств, которые могут вызывать мысли.

Данная статья помечена как не оконченная.
Вы можете прочитать эту статью на английском или помочь проекту её переводом.

Обозначения

                    — Позитивная мысль
                    — Очень позитивная мысль
                    — Негативная мысль
                    — Очень негативная мысль
                    — Смешанные мысли

Жильё

Событие Причина
after sleeping in a bedroom like a personal palace

after sleeping in a (fantastic/great/very good/good) bedroom

Дварф недавно выспался в спальне (необязательно его личной) определённого качества; см. Качество комнат.
after sleeping in a (horribly substandard/horrible/awful/very poor/poor) bedroom Знатный дварф не удовлетворён качеством спальни, в которой он недавно почивал; см. Требования знати.
dining in a (legendary/fantastic/great/very good/good) dining room Дварф недавно поел в столовой (необязательно собственной) определённого качества; см. Качество комнат.
dining in a (horribly substandard/horrible/awful/very poor/poor) dining room Знатный дварф не удовлетворён качеством столовой, в которой он недавно обедал; см. Требования знати.
after sleeping uneasily due to noise

after being disturbed during sleep by loud noises
after loud noises made it impossible to sleep

Дварф спал в шумном месте.
after sleeping without a proper room Дварфу пришлось спать на полу, так как он не нашёл свободную (не назначенную кому-то другому) спальню.
after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood) Дварф не смог найти кровать, чтобы выспаться, или дварф занимается охотой. Конкретное содержание мысли зависит от типа почвы или пола.
when (drowsy/utterly sleep-deprived) Дварф хотел спать, но не мог бросить важную работу. Чрезмерная усталость может привести к безумию, но в действительности такое случается, только когда мать ищет своего ребёнка.

Питание

Событие Причина
after having a (pretty decent/fine/wonderful/truly decadent/legendary) drink Дварф выпил своего любимого алкоголя (мысль зависит от качества алкоголя). (level determined by alcohol stack's value[1])
after eating a (pretty decent meal/fine dish/wonderful dish/truly decadent dish/legendary meal) Дварф пообедал своим любимым блюдом (мысль зависит от качества пищи).
when (thirsty/hungry) Дварф захотел есть или пить и не смог удовлетворить свою потребность вовремя.
when (dehydrated/starving) Дварф ничего не ел или не пил в течение долгого времени и скоро отправится к Армоку, если вы ничего не предпримете.
after being forced to eat vermin to survive Дварфу пришлось съесть вредителя, чтобы не умереть от голода (не считается за приём пищи; носитель мысли скоро умрёт, если не дать ему нормальной дварфийской еды).
drinking nasty water Дварфу пришлось пить застоявшуюся воду, так как алкоголя или свежей воды не было в наличии.
drinking the same old booze

eating the same old food

Дварф постоянно пьёт одну и ту же выпивку или питается одной и той же едой.
after being forced to eat a (beloved creature/treasured pet) to survive Конечно, если дела настолько плохи, массовая истерика уже не может сильно испортить положение.

Удобства

Событие Причина
near (own) (very fine/splendid/wonderful/completely sublime) (tastefully arranged) [building] Дварф прошёл мимо построенной конструкции или мебели, требующей навыка архитектора, и заметил её.
after being near to a * in a cage Passed near a caged creature the dwarf has a preference for; see zoo.
after a bath Дварфа помыли с мылом в рамках программы Дварфийского здравоохранения.
after a soapy bath Дварф смыл с себя загрязнения, используя мыло.
being near to a waterfall На дварфа попал туман от водопада — они находят это расслабляющим.
after retching on a miasma

after choking on (smoke/dust) underground

Дварф недавно попал в облако зловония, дыма, или оказался в обвале. Конкретное воздействие зависит от личностных черт.
at the lack of chairs Дварф хотел поесть, но не смог найти незанятый стул.
eating at a crowded table Дварфу пришлось есть за одним столом с кем-то ещё (такое случается, когда нет свободных столов).
at the lack of dining tables Дварф хотел поесть, но не смог найти стол рядом с каким-нибудь из незанятых стульев.
after being pestered by * Shared a tile with an annoying vermin and noticed it.Требует проверки
after being accosted by * Exposure to a vermin that the dwarf particularly hates.Требует проверки
after being near * Dwarf examined a cage containing hated vermin (moral of the story, don't cage hate-able vermin in sight).Требует проверки

Отношения

Событие Причина
talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody) Dwarf employed their social skills and conversed with someone while idling or attending a party recently.
after talking to a pillar of society Dwarf spoke with a noble.
(interacting/visiting) with a (pet/animal training partner) Dwarf was near a friendly animal
when forced to talk to somebody annoying Had to endure the presence of the object of a grudge recently.
after bringing somebody to rest in bed Dwarf carried an unconscious (usually injured) dwarf to a bed.
after giving somebody (food/water) Dwarf carried food or water to an indisposed dwarf.
after making a friend Initiated a friendship recently.
after forming a grudge Spent time with a dwarf with an incompatible personality, resulting in a new grudge.
after adopting a new pet Adopted a domesticated stray animal recently; note that adopted animals cannot be butchered without serious stress penalties, which can cause problems.
at being separated from (a loved one/loved ones) Dwarf's loved one is not in the fortress, either due to migration or a snatcher.

Удовольствие от работы

Событие Причина
at work The dwarf was able to work with materials, items or animals they have a preference for in their job.
after producing a masterwork The dwarf created a very high quality item.
upon mastering * The dwarf reached legendary status in a skill.
after creating an artifact Crafted an artifact in a strange mood.
after suffering the travesty of art defacement A masterwork quality good crafted by this dwarf was lost, stolen, or destroyed.
after forming a bond with an animal training partner The dwarf grew attached to an animal during training.

Одежда

Событие Причина
to be wearing (old/tattered) clothing Wearing Old or tattered clothing with no available replacement.
to have clothes rot off An article of clothing on the dwarf wore away completely.
to be uncovered The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught.
to have no (shirt/shoes) Missing specific articles of clothing.

Брак

Событие Причина
after giving birth to * Children may tax a fortress's resources and population cap.
after becoming a parent Dwarf became a father/mother.
after gaining (a sibling/siblings) Finally! A family member with a lesser beard!
while getting married Marriage (and childrearing) is the secret to happiness.
was caught up in a new romance The (bachelor[ette]) dwarf gained a lover recently.
after (a/spouse's) miscarriage Pregnant dwarf miscarried due to starvation, dehydration, or severe injury.

Требования знати

Событие Причина
to be (elected/re-elected) Dwarf was elected to office.
after (entering the/receiving a higher rank of) nobility Dwarf gained a new noble title.
having a (legendary/fantastic/great/very good/good) tomb after gaining another year A member of the high dwarven nobility had a more-than-satisfactory tomb upon having reached their birthday recently; see Noble#Needs.
having a (poor/very poor/awful/horrible/horribly substandard) tomb after gaining another year

about not having a tomb after gaining another year

A member of the high dwarven nobility had a less-than-satisfactory tomb upon having reached their birthday recently, or none at all; see Noble#Needs.
considering the state of demands Noble dwarf demanded something.
to have a mandate deadline met Noble dwarf mandated something and it was provided on cue.
having a mandate (deadline missed/ignored) Noble issued a mandate that went beyond time or was unfulfilled entirely.
not having enough (chests/cabinets/weapon racks/armor stands) Noble doesn't have enough of their position's furniture requirements.
by a lesser's pretentious (office/sleeping/dining/burial) arrangements A member of the dwarven nobility who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room.
having to conduct an official meeting in a (bedroom/dining room) Noble dwarf had to meet with a diplomat without an office (or any dining room if a bedroom was used)
not having any rooms Noble dwarf without any kind of room to conduct a meeting in.

Правосудие

Событие Причина
to have (his/her) punishment delayed No one was around to carry out the dwarf's punishment.
to have (his/her) punishment reduced No jails were available, so the punishment was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf).
after punishing somebody with a beating Justice, dispensed.
after beating somebody with a hammer Criminals, smote.
after being released from confinement Was jailed or snatched, and was released recently
that a criminal could not be properly punished The victim of the crime, upset that it goes improperly punished.
after the delayed punishment of a criminal The victim of the crime, upset that punishment was delayed.
after being confined Dwarf is in a cage (jailed or trapped), or has been abducted by a goblin snatcher.
considering the scarcity of cages and chains Dwarves in a sufficiently large fortress don't like to be without a fortress guard or the lack of a proper jail. Currently only affects the actual dwarves in charge of law enforcement.
after being beaten Justice was administered unto this dwarf recently.
after being beaten with a hammer Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst).
after being unable to find a hammer Poor hammerer.
after an animal was convicted of a crime When you pin a crime on an animal...
after a long-dead corpse was convicted of a crime ...or a corpse...
after the bizarre conviction against all reason of the victim of a crime ... or the victim--for example, convicting a blood-drained dwarf of draining his own blood
upon receiving justice through a criminal's conviction

when a family member received justice through a criminal's conviction

Justice, served.

Травмы и смерть

Событие Причина
after being knocked out during a cave-in The dwarf was caught in a cave in and knocked unconscious, check for injuries.
after being (rescued/able to rest and recuperate) A wounded dwarf was rescued and carried to a bed, and is now resting.
after receiving (food/water) An indisposed dwarf received nourishment from his fellows.
after being attacked Dwarf was assaulted by a hostile creature.
after being attacked by the dead Fighting undeath exacts a heavy mental cost on dwarves, as does getting attacked by ghosts.
after being * by a dead (pet/spouse/lover/sibling/friend/animal training partner/and still annoying acquaintance) ...especially when your own child's reanimated corpse is gnawing on your ear.
after suffering a (minor/major) injury Dwarf sustained a wound recently.
after seeing * die Saw something/someone die
after seeing * 's dead body Saw a corpse, or a part of a corpse--even a single tooth.
after being tormented in nightmares by a dead (pet/spouse/lover/sibling/mother/father/child/friend/still annoying acquaintance/animal training partner) A dwarf's companion, loved one, or rival died recently.
after being forced to endure the decay of a (friend/pet/spouse/lover/sibling/mother/father/child/annoying acquaintance/animal training partner). The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly entombed.

Армейская служба

Событие Причина
being near to a conflict Dwarf saw a battle.
while in conflict Dwarf was in a battle.
when joining an existing conflict Dwarf went all emo because the battle had already begun.
while killing somebody Landed the killing blow on another creature.
after a sparring session Military dwarf in training successfully sparred.
during long patrol duty Military dwarf has active order (other than training) for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming Heroes.

Истерики

Событие Причина
after (throwing something/toppling something over/smashing up a building/starting a fist fight) The dwarf recently threw an item, threw something over, smashed up a building, or punched someone while throwing a tantrum. Needs to be controlled immediately or else a tantrum spiral may result.
while (yelling at/crying on) somebody in charge The dwarf took out their frustration on a noble.
after being unable to find somebody in charge to (yell at/cry on) The dwarf was not consoled because a noble is inaccessible or busy.

Погода

Событие Причина
when caught in (the rain/a snow storm/freakish weather) Went outside while it was raining, snowing, or in evil weather. Ambushers are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get stressed from this.
at being out in the sunshine again

after being nauseated by the sun

Is suffering from cave adaptation and went outside. Nausea indicates a more serious case.

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