Версия игры/0.47.01
v50 • v0.40 • v0.34 • v0.31 • v0.28 • v0.23 | |
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Версия 0.47.01 вышла 29 января 2020 года.
Комментарии Toady One
Here is the villains release! There are various bits we're going to have to loop back around to after the graphics work is complete (see previous lengthy dev log), so perhaps this should be called the first villains release, or more "the guilds and temples and adventurer parties and pets release which also has artifact heists and extensive historical villainy, with lots of new mostly evil magical stuff", ha ha. We will get to the fortress plots beyond artifact heists when we return, as well as the ability for the adventurer to be a villain and to investigate them more effectively. |
Новое
- Guilds organize and petition for guildhalls, guild members can do skill demonstrations
- Members of organized religions can petition for temples and priesthood recognition, priests give sermons and comfort stressed dwarves
- Traitor dwarves, artifact heists, interrogation for crime from the justice screen, counterintelligence readout with organization charts
- Most aquifers are much slower filling
- Can start with a party in adventure mode
- Specify background and starting location and beliefs in adventure mode (most labor skills still meaningless)
- Can start with specified equipment and pets in adventure mode
- Tactical combat mode for adventurer party
- Adventurer can ride mounts, place items on pack animals, lead animals, claim pets, gift pets, and name pets (rider skill matters for melee/ranged rolls currently)
- Can pet animals in adventure mode
- Addition mood information in adventure mode conversations, (simple) interrogation options, flattery, joke-telling, calming remarks, (very simple) sermons
- Simple intrigue display with actors and charts discovered in interrogation in adventure mode (in 'Q')
- Divination shrines with dice and various effects
- Lots of new intermediate positions (mostly without new mechanics) in entities (chamberlains etc.)
- Alliances against world-ending threats in world generation
- Various villainous activity in world generation, in play off-site, and (more limited) in fort mode, world generation surveillance, interrogation and punishment. Historical plots include theft, sabotage, abduction, assassination, coups, corrupt advancement promises, embezzlement, starting wars, and framing enemies.
- Romantic relationship changes (multiple lovers, affairs, children outside marriage, divorces, etc.) as well as other relationship changes and details (friendship/rival types, variables like trust, respect and loyalty)
- Merchant companies, military orders and mercenary companies, craft guilds in world generation
- Individual mercenaries and companies can upgrade their equipment, and richer world gen people can purchase houses and build up their own city towers
- Various religious interactions (shrine building, sermons, persecution) in world generation, lots of religious demographics tracking which influences shrine creation, religious sites and sermons influencing membership numbers, holy cities and a few levels of priest
- Various horrifying new necromancer/mummy/demon/vampire etc. matter - snow-balling zombie invasions, multiple experiment types, intelligent undead lieutenants with new powers, nightmarish summons, spreading evil zones, promises of immortality in villainous plots
- Dwarves can trigger dig-deep disasters in world generation, with repercussions coming to other sites, including fort mode
- Some new locations, some map details still in-progress, monasteries, private city towers, guildhalls, merchant counting houses, forts (bandits and mercenaries), castles have returned (basically unchanged), better necromancer towers and simple outlying buildings
Основные исправления
- Fixed visitor crash related to broken meetings
- Fixed crash related to broken crimes and travelers/sent-away dwarves
Прочие исправления
- Changed werecreature trigger condition
- Bogeyman limited to a few regions and given new powers
- Fixed error where bandit groups would be deleted prematurely in worldgen
- Fixed size issue with certain werecreatures
- Fixed bug where only last half of performance sentence was shown
- Fixed problem where biome and landmass names were sometimes split on the same biome/landmass