Mud man: различия между версиями
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{{creaturedesc|Гуманоид, состоящий из грязи и живущий под землей неподалеку от воды.}} | |||
{{ | {{Переделать|Требуется перевод}} | ||
'''Грязевики''' are extremely rare [[construct creature]]s made of solid [[mud]], found exclusively at the third layer of the [[caverns]]. Like other construct creatures, they are non-sentient, [[No Pain|feel no pain]] or fear, [[No Stun|cannot be stunned]] and don't need to breathe. They are as large as [[human]]s and are level 2 [[building destroyer]]s. Mud men are immortal and only die to violence. | |||
Mud is not a particularly strong material, and even an unarmed [[dwarf]] civilian should be able to fight them one-on-one and emerge victorious with only a few bruises. An armored squad will make even quicker work of them, making them one of the less dangerous elemental men. When killed, mud men turn into a glob of mud which can't be used for anything. In [[adventurer mode]], the player can smell mud men from a distance with {{k|o}}, with them being appropriately described as smelling like "mud". | |||
Some dwarves [[Preferences|like]] mud men for their ''peculiar smell''. | |||
[[File:mud_man.png|thumb|center|230px|Filthy in bed.]] | |||
{{Translation| dwarven = ol udos | elvish = salapa onino | goblin = gob ngorûg | human = vum abo}} | |||
{{gamedata}} | {{gamedata}} |
Версия от 22:20, 26 июня 2024
M
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Портрет | |
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Нет портрета | |
Биом | |
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Атрибуты | |
Разрушитель построек: Уровень 2 | |
Бесполое · Не оглушается · Не чувствует боли · Не устаёт · Гуманоид | |
Не приручается | |
Размер | |
Взрослый: | 70 000 см3
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Возраст | |
Взрослый: | При рождении |
Максимальный: | Бессмертный |
Превращается после смерти | |
Glob of mud |
- A humanoid made of mud which lives near water underground.
Эта статья нуждается в переработке. Причина: Требуется перевод |
Грязевики are extremely rare construct creatures made of solid mud, found exclusively at the third layer of the caverns. Like other construct creatures, they are non-sentient, feel no pain or fear, cannot be stunned and don't need to breathe. They are as large as humans and are level 2 building destroyers. Mud men are immortal and only die to violence.
Mud is not a particularly strong material, and even an unarmed dwarf civilian should be able to fight them one-on-one and emerge victorious with only a few bruises. An armored squad will make even quicker work of them, making them one of the less dangerous elemental men. When killed, mud men turn into a glob of mud which can't be used for anything. In adventurer mode, the player can smell mud men from a distance with o, with them being appropriately described as smelling like "mud".
Some dwarves like mud men for their peculiar smell.
"Mud man" на других языках
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[CREATURE:ELEMENTMAN_MUD]
[DESCRIPTION:A humanoid made of mud which lives near water underground.]
[NAME:mud man:mud men:mud man]
[CASTE_NAME:mud man:mud men:mud man]
[CREATURE_TILE:'M'][COLOR:6:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:peculiar smell]
[ODOR_STRING:mud]
[ODOR_LEVEL:90]
[SMELL_TRIGGER:10000] cannot smell
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:MUD]
[TISSUE_NAME:mud:NP]
[TISSUE_MATERIAL:MUD]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MUD]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:GLOB:NO_SUBTYPE:MUD:NONE]
[ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED] |