Yeti: различия между версиями
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'''Йети''' are large, [[fanciful]], dangerous [[creature]]s found only in [[savage]] [[mountain]]s, [[tundra]]s and [[glacier]]s. They are fully capable of massacring dozens of unarmed dwarves due to their large size, and their disposition to [[building_destroyer#Dangerous_Fun_Variety|destroy buildings]] will draw them into contact with fortresses, where they will topple [[furniture]] and wreck [[workshop]]s in their path. Yetis can equip items and open unlocked [[door]]s, though the former is not typically seen in normal play and the latter is normally ignored as the yeti will simply destroy the whole door instead of opening it. | |||
When players embark on a savage glacier, they should expect to encounter yetis. Due to a glacier's general lack of other animal life, the map will almost always spawn one yeti right after another, making them a deadly hazard for an early fortress. However, since they have a relatively low population number, no more than 5-10 yetis will spawn before they become [[extinct]] in your [[biome]]. Despite their humanoid physiology, yetis are not intelligent and your dwarves will gleefully [[butcher]] them into [[food]] and [[bone]]s for crafting. Items made from yeti parts are [[Item value|worth]] 3 times more than those of your standard [[domestic animal]]s. | |||
Yetis can be captured with [[cage]] [[trap]]s, but cannot be [[Animal trainer|trained]]. If the player doesn't want to butcher them for meat, their extremely long lifespan can make them valuable as permanent decorations for your fortress. | |||
Some dwarves [[Preferences|like]] yetis for their ''white fur''. | |||
[[File:Yeti by Philippe Semeria.jpg|thumb|center|300px|Admired for its ''white fur''.]] | |||
{{D for Dwarf}} | |||
Несмотря на то, что многие принимают '''Йети''' за жестоких сумасшедших тварей, некоторые из них были приручены (с огромным трудом) и даже вошли в сообщество дварфов. Это можно объяснить их радостной и живой натурой; часто можно видеть, как они шутливо опрокидывают мастерские и "случайно" давят работающего внутри. Многих дварфов восхищает такое извращённое чувство юмора и очевидная любовь Йети к пиву, вину и прочему алкоголю. | Несмотря на то, что многие принимают '''Йети''' за жестоких сумасшедших тварей, некоторые из них были приручены (с огромным трудом) и даже вошли в сообщество дварфов. Это можно объяснить их радостной и живой натурой; часто можно видеть, как они шутливо опрокидывают мастерские и "случайно" давят работающего внутри. Многих дварфов восхищает такое извращённое чувство юмора и очевидная любовь Йети к пиву, вину и прочему алкоголю. |
Версия от 14:01, 9 октября 2018
Y
| |
Портрет | |
---|---|
Нет портрета | |
Биом | |
| |
Атрибуты | |
Окружение: | Дикое |
Разрушитель построек: Уровень 2 | |
Не приручается | |
Размер | |
Детёныш: | 20 000 см3 |
Подросток: | 100 000 см3 |
Взрослый: | 300 000 см3
|
Возраст | |
Детский: | 1 |
Взрослый: | 10 |
Максимальный: | 800-1000 |
Результат разделки
(Множитель цены ×3) | |
Съедобные части | |
Мясо | 31 |
Жир | 18 |
Мозг | 1 |
Сердце | 1 |
Легкие | 2 |
Кишки | 1 |
Печень | 1 |
Почки | 2 |
Желудок | 1 |
Поджелудочная | 1 |
Селезенка | 1 |
Сырье и материалы | |
Кости | 32 |
Череп | 1 |
Шкура | Кожа |
- A large ape-like creature with white fur, found in the snowy wilds.
Йети are large, fanciful, dangerous creatures found only in savage mountains, tundras and glaciers. They are fully capable of massacring dozens of unarmed dwarves due to their large size, and their disposition to destroy buildings will draw them into contact with fortresses, where they will topple furniture and wreck workshops in their path. Yetis can equip items and open unlocked doors, though the former is not typically seen in normal play and the latter is normally ignored as the yeti will simply destroy the whole door instead of opening it.
When players embark on a savage glacier, they should expect to encounter yetis. Due to a glacier's general lack of other animal life, the map will almost always spawn one yeti right after another, making them a deadly hazard for an early fortress. However, since they have a relatively low population number, no more than 5-10 yetis will spawn before they become extinct in your biome. Despite their humanoid physiology, yetis are not intelligent and your dwarves will gleefully butcher them into food and bones for crafting. Items made from yeti parts are worth 3 times more than those of your standard domestic animals.
Yetis can be captured with cage traps, but cannot be trained. If the player doesn't want to butcher them for meat, their extremely long lifespan can make them valuable as permanent decorations for your fortress.
Some dwarves like yetis for their white fur.
Этой статье присвоена категория «Д» — значит «Дварфы». Это значит, что в ней встречаются смешные шутки, не очень смешные шутки, совсем не смешные шутки, всякие внутриигровые приколы и ссылки на форум Bay12. Не верьте всему, что тут понаписали, и не расстраивайтесь, если чего-то не поняли. |
Несмотря на то, что многие принимают Йети за жестоких сумасшедших тварей, некоторые из них были приручены (с огромным трудом) и даже вошли в сообщество дварфов. Это можно объяснить их радостной и живой натурой; часто можно видеть, как они шутливо опрокидывают мастерские и "случайно" давят работающего внутри. Многих дварфов восхищает такое извращённое чувство юмора и очевидная любовь Йети к пиву, вину и прочему алкоголю.
[CREATURE:YETI]
[DESCRIPTION:A large ape-like creature with white fur, found in the snowy wilds.]
[NAME:yeti:yetis:yeti]
[CASTE_NAME:yeti:yetis:yeti]
[CREATURE_TILE:'Y'][COLOR:7:0:1]
[CREATURE_CLASS:MAMMAL]
[CHILD:10][BABY:1][MULTIPLE_LITTER_RARE]
[BIOME:MOUNTAIN]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[LARGE_ROAMING][SAVAGE][DIFFICULTY:2][FREQUENCY:1]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR][MEANDERER]
[FANCIFUL]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:white fur]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:300]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:168:100000]
[BODY_SIZE:20:0:300000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:800:1000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AZURE:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3] |