Tileset
- (Если вы искали информацию о графике в игре, то вам сюда: Graphics)
- (О символах ASCII по умолчанию, см. Character table.)
- (О созданных пользователями тайлсетах, см. Tileset repository.)
- (О графических сетах, см. Graphic set)
- (О том, как тайлы окрашиваются, см. Color)
Тайлсеты — это изображения, которые игра использует для отображения графики; каждый квадратик изображения означает определенную букву или объект. Пользователи создают собственные тайлсеты ради повышенной удобности или лучшей графики. Существует два типа тайлсетов: наборы симоволов (или, собственно, просто тайлсеты) и графические тайлсеты (или графические сеты).
Что это такое?
Набор символов (или "тайлсет") — это изображение в формате BMP или PNG, содержащее 256 различных тайлов (пронумерованных от 0 до 255), соответствующих стандарту IBM Code Page 437 (иногда называемый Extended ASCII), которые используются для отображения всей графики в игре. Тайлы всегда размещается в сетке 16x16, но ее размеры можно менять. У вас могут быть как квадратные, так и неквадратные тайлы, наиболее распространенным размером является 16x16 пикселей.
Поскольку тайлсет ограничен 256 символами, некоторые объекты используют один и тот же символ. Некоторые из них можно изменить в файлах raw и init, а у существ может быть отдельная графика, но в большинстве случаев они жестко запрограммированы. Ниже приведен подробный список тайлов и соответсвующих им объектов.
Установка и создание
Установка
Здесь можно найти список тайлсетов, созданных пользователями, и инструкции к установке по ним.
Создание собственного тайлсета
Установленный по умолчанию (и минимальный) размер отображаемого игрового поля 80 символов в ширину и 25 символов в высоту. Таким образом, разрешение набора тайлов будет TILE_X_LENGTH * 80 на TILE_Y_LENGTH * 25. Так как набор тайлов привязан к сетке 16 на 16 (всего 256 тайлов), размер одного изображения тайла будет TILE_X_LENGTH * 16 на TILE_Y_LENGTH * 16. Ниже приводятся несколько распространенных размеров тайлов:
- Тайлсет с тайлами 10х12 будет размером 160х192 пикселя и разрешением 800х300.
- Тайлсет с тайлами 16х16 будет размером 256х256 пикселей и разрешением 1280х400.
При создании собственного набора тайлов проще всего начать с уже существующего набора и редактировать его на свой вкус. Наборы тайлов обычно подразделяются на три категории: прямоугольные наборы, квадратные наборы и наборы с квадратами 16х16. В прямоугольных наборах высота тайлов больше их ширины. Текст в таких наборах обычно лучше читается, но карта выглядит сжатой по горизонтали. Квадратный наборы тайлов обычно имеет более привлекательную графику, но менее удобные для чтения шрифты. Графика в Dwarf Fortress может быть улучшена за счет использования графических сетов, которые позволяют существам иметь уникальное отображение, не занимая остальные тайлы. Кроме того, есть инструмент от Mifki для создания своего тайлсета из любого шрифта, который може использовать сразу как есть или в качестве основы для будущих тайлов.[1]
Многие тайлы используются игрой разными способами, что затрудняет индивидуализацию графики. Одна и та же иконка используется как для обозначения стула, так и для обозначения северного конца вертикального моста шириной в один тайл. Одинаково выглядят пепел и сломанные стрелы, а множество групп игровых предметов (такие как рычаги, шлюзы, сумки и корзины) имеют символы, также используемые в именах дварфов или в надписях интерфейса игры.
Некоторые из этих проблем могут быть исправлены сторонним плагином Text Will Be Text (TWBT) для DFHack. В дополнение к множеству других возможностей, TWBT позволяет использовать тайлы предметов и построек из дополнительного набора тайлов, что позволяет добавлять отдельные тайлы предметам которые разделяют их с другими предметами. TWBT также позволяет использовать специальный набор тайлов только для текста. Тем не менее, TWBT может быть не слишком стабильным в режиме приключений, поэтому будьте осторожны при использовании TWBT в этом режиме игры.
Графические сеты
Набор символов изменяют только конкретные графические изображения, в то время как прочие — пропускаются. Разнообразные графические сеты обычно меняют внешний вид существ в игре, таких как дварфы и единороги. Обычно они (сеты) предназначены для работы с определенными наборами символов. Графический сет Dystopian Rhetoric идет в комплекте с собственным инсталлятором DF; чтобы уставить что-нибудь другое (или установить его же вручную), вам предстоит подобный вышеописанному процесс:
- Скачайте графический сет. (Список находится здесь: Graphics sets.)
- Сконвертируйте его в 24-битный BMP-файл используя вашу любимую программу редактирования изображений.
- Переместите его в папку raw/graphics/example вашей установленной Dwarf Fortress, таким образом он перезапишет существующий файл.
- Откройте файл /raw/graphics/example_text.txt
- Замените содержимое на соответствующий текст для скачанного вами графического сета. Сохраните файл.
- Откройте файл data/init/init.txt
- Найдите строку
[GRAPHICS:NO]
и замените её на[GRAPHICS:YES]
. - Измените директории разрешения и шрифта как указано выше, только на этот раз — для строк, начинающихся с GRAPHICS. Таким образом, если вы хотите использовать полноэкранный режим, измените
[GRAPHICS_FULLSCREENX:800]
,[GRAPHICS_FULLSCREENY:600]
и[GRAPHICS_FULLFONT:curses_800x600.bmp]
, чтобы привести стандартный тайлсет к тому, что вы хотите использовать. Для оконного режима измените строки[GRAPHICS_WINDOWEDX:640]
,[GRAPHICS_WINDOWEDY:300]
и[GRAPHICS_FONT:curses_640x300.bmp]
. - Убедитесь, что
[GRAPHICS_BLACK_SPACE]
настроен так же, как и[BLACK_SPACE]
. - Сохраните файл, теперь вы готовы быть изувеченным превосходно выглядящим слоном!
Генерация пользовательских шрифтов для Linux
Хотя шрифты TrueType можно использовать непосредственно в Dwarf Fortress, вместо этого может быть желательно сгенерировать изображение с тайлсетом (например, при использовании TWBT). В Linux это можно сделать программно в терминале. Приведённая дальше команда откроет окно терминала с желаемым шрифтом, рендерит соответствующим образом для Dwarf Fortress и делает скриншот. Для этого требуется xterm, утилита для создания снимков экрана xwd и текстовый файл, содержащий 437 символов кодовой таблицы в соответствующем порядке.
xterm -fa "FONTFAMILY:pixelsize:SIZE:antialias=false" -bg magenta -geometry 16x16 -e "setterm -cursor off && printf '%s' \"\$(<PATH/TO/CODE437.txt)\" && sleep 0.1 && xwd -id \$WINDOWID | xwdtopnm | pnmtopng > \"FONTFAMILY-SIZE.png\""
Это сгенерирует изображение в текущем каталоге, поэтому было бы неплохо заранее переместиться в каталог /data/art.
Это работает намного лучше для растровых шрифтов в их исходном размере. Чтобы получить список таких шрифтов в вашей системе и их размеры, вы можете запустить
fc-list :scalable=false:spacing=mono family pixelsize
Что обозначает каждый тайл
Данная статья помечена как не оконченная. Вы можете прочитать эту статью на английском или помочь проекту её переводом. |
- Items marked with * can have their tile changed in the raw data files.
- Items marked with # can have their tile replaced by a graphic set image, in addition to having their tile changed in the raw data.
- Items marked with $ can be changed in the d_init.txt file.
- Items marked with ¢ use dual colors.
- Items marked with ÷ use inverted tile
For a graphical table, go to the Character table.
Ряд 01 (000-015)
000
|
Used for background tiles in the intro CMV and background tiles of interface screens |
001 ☺
|
Civilian dwarves#, various status indicators |
002 ☻
|
Military dwarves# |
003 ♥
|
Dimple cups* |
004 ♦
|
Cut gems, large gems |
005 ♣
|
Quarry bush leaves*, blossoms*, various forest trees* |
006 ♠
|
Broadleaf forest, various forest trees*, various leaf items*, Plump helmets* |
007 •
|
Mined-out stone*, solid workshop tile for several workshops like the magma smelter, filled nest box building, river sources on world map, caves on world map, lairs on world map, moon on travel map, flower buds* |
008 ◘
|
Solid workshop tile for several other workshops like the magma forge, tanner's shop, catapult cup, nest box tool*, empty nest box building, codices, dice |
009 ○
|
Well, vermin colony, millstone, quern, vertical axle, fortress walls on travel map, sun behind clouds on travel map, castles on world map, monasteries on world map, creeping eye out of view (adventure mode)*, staring eyeball*, bubble bulb* |
010 ◙
|
trunk interior$, forts on world map |
011 ♂
|
Male sign, bags, various cephalopods# |
012 ♀
|
Female sign, amulet |
013 ♪
|
Ladles*, dancers dancing |
014 ♫
|
Armor stands, playing instruments |
015 ☼
|
Masterpiece quality tags, unmined gem cluster*, Rough gems and Raw glass, unmined bituminous coal*, mined bituminous coal*, currency symbol, spider webs, pond turtle*, sun, gear assemblies, paralyzed indicator, fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem doors¢ |
Ряд 02 (016-031)
016 ►
|
Head of Ballista arrow facing east, manta ray# |
017 ◄
|
Head of Ballista arrow facing west |
018 ↕
|
|
019 ‼
|
Cages¢, on-fire tags, vertical bars |
020 ¶
|
Mugs, drinking in-progress, largest forest retreats, cumulonimbus clouds on travel map, Highwood forests* |
021 §
|
Restraints, whip vine* |
022 ▬
|
Logs, hive tool*, hive building |
023 ↨
|
Cedar forest* |
024 ↑
|
Interface text (bridge direction), conifer forests, various forest trees* |
025 ↓
|
Interface text (bridge direction), Various status indicators |
026 →
|
Interface text (bridge direction) |
027 ←
|
Interface text (bridge direction) |
028 ∟
|
|
029 ↔
|
|
030 ▲
|
Head of Ballista arrow facing north, ramp, track ramp up$, mountain on world map |
031 ▼
|
Head of Ballista arrow facing south, ramp on level below, trackramp on level below$ |
Ряд 03 (032-047)
032
|
Spaces in text messages, Unexplored underground, black background on the title screen and interface menu |
033 !
|
Text, various status icons, sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
034 "
|
Text, shrub*, various status icons, quotation marks, Carpenter's workshop tile, kobold out of view*, goblin out of view*, blizzard man out of view*, tracks (bent vegetation) in sneaking mode, various stones*, savanna, swamp, shrubland, marsh |
035 #
|
Text, floor grates, various stones*, smoothed branches in elven forest retreats, labyrinths on travel map, towns on world map |
036 $
|
Coins |
037 %
|
Prepared meal, unexplored underground, screw pump in action, footprints in sneaking mode, various fruits*, various buds*, various stones*, Bismuthinite*, Floating guts# |
038 &
|
Demons# |
039 '
|
Text, rough floors, unexplored underground, various stones, one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various grasses* |
040 (
|
Text, foreign object opening tag, tile in bowyer's workshop, waning moon on travel map |
041 )
|
Text, foreign object closing tag, waxing moon on travel map |
042 *
|
Interface text, superior quality tags, Unmined ore*, glowing pits, key reference, working gear assembly, gem floodgate, various stones*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map, towns on world map |
043 +
|
Text, finely-crafted quality tags, Smooth/constructed floors, block/bar bridge or road, Bauxite*, injury indicator, towns on world map, mining designation |
044 ,
|
Text, rough floors, Claystone*, unexplored underground, various grasses* |
045 -
|
Text, well-crafted quality tags, Scepters, keyboard reference, various stones*, overlapping creatures animation |
046 .
|
Text, rough floors, various stones*, unexplored underground, various grasses* |
047 /
|
Text, weapons, bolts, Ballista tile, Pestle, overlapping creatures animation, stone axev0.43.01, active windmill blade |
Ряд 04 (048-063)
048 0
|
Text, coffins, tombs on world map |
049 1
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
050 2
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
051 3
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
052 4
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
053 5
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
054 6
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
055 7
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
056 8
|
Text, Fortress gates on travel map |
057 9
|
Text |
058 :
|
Interface text, strawberry*, prickle berry*, fisher berry*, sun berry*, snowstorms, underground shrubs* |
059 ;
|
Interface text (command menu Movies key), Mason's workshop, Kitchen, Selenite*, twigs$ |
060 <
|
Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, Stairs up, west move indicator (adventure mode) |
061 =
|
Empty Stockpiles, hamlets on world map, various stones*, middle-left tile of Furnaces, up-right tile of Carpenter's workshop |
062 >
|
Brackets around squad names, Stairs down, east move indicator (adventure mode) |
063 ?
|
Text, various status icons |
Ряд 05 (064-079)
064 @
|
berserk dwarf#, adventurer#, dwarven merchants#, dwarven caravan guards#, dwarven diplomat#, adventurer's location on map |
065 A
|
Text, various creatures#, Tile in Farm Workshop |
066 B
|
Text, various creatures# |
067 C
|
Text, various creatures#, construction designations |
068 D
|
Text, various creatures#, Depot Access Display |
069 E
|
Text, various creatures# |
070 F
|
Text, various creatures# |
071 G
|
Text, various creatures# |
072 H
|
Text, various creatures#, high traffic designation |
073 I
|
Text, various creatures#, support, Necromancer's tower on world map |
074 J
|
Text, various creatures# |
075 K
|
Text, various creatures# |
076 L
|
Text, various creatures#, low traffic designation |
077 M
|
Text, various creatures# |
078 N
|
Text, various creatures# |
079 O
|
Text, various creatures#, trade depot post, glass portal, Tile in Farm Workshop, column$, wall construction, full moon on travel map and dwarf mode, trunk$, staring eyeball*, bubble bulb*, windmill hub |
Ряд 06 (080-095)
080 P
|
Text, various creatures# |
081 Q
|
Text |
082 R
|
Text, various creatures#, restricted traffic designation |
083 S
|
Text, various creatures# |
084 T
|
Text, various creatures# |
085 U
|
Text, various creatures# |
086 V
|
Text, Badlands on map |
087 W
|
Text, various creatures#, Depot Access Display |
088 X
|
Text, wear tags, keyboard cursor, Bin¢, floodgate¢, shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, Archery target, various status indicators |
089 Y
|
Text, Yak#, Yeti# |
090 Z
|
Text, Sleep indicator |
091 [
|
Text, Floor tile in workshops, Clothing, armor, item stack opening tag, moon on travel map, tracks (bootprints) in sneaking mode |
092 \
|
Overlapping creatures animation, Ballista tile, helves*v0.43.01, active windmill blade |
093 ]
|
Text, Floor tile in workshops and furnaces, item stack closing tag |
094 ^
|
Trap, Alabaster*, Aluminum*, Volcano on world map, north move indicator (adventure mode), Mechanic Workshop center-south tile (in light cyan) |
095 _
|
Text, Channel designation |
Ряд 07 (096-111)
096 `
|
Rough floors, unexplored underground*, various stones*, various grasses* |
097 a
|
Text, various creatures# |
098 b
|
Text, various creatures# |
099 c
|
Text, various creatures# |
100 d
|
Text, various creatures# |
101 e
|
Text, various creatures# |
102 f
|
Text, various creatures# |
103 g
|
Text, various creatures# |
104 h
|
Text, various creatures# |
105 i
|
Text, various creatures# |
106 j
|
Text, various creatures# |
107 k
|
Text, various creatures# |
108 l
|
Text, various creatures# |
109 m
|
Text, various creatures# |
110 n
|
Text, various creatures#, Hills on map |
111 o
|
Text, various creatures#, Graphite*, well construction, bridge construction, millstone in action, vertical axle in action, floor tile in magma furnaces, staring eyeball*, bubble bulb*, winter melon*, watermelon* |
Ряд 08 (112-127)
112 p
|
Text, various creatures# |
113 q
|
Text |
114 r
|
Text, various creatures# |
115 s
|
Text, various creatures# |
116 t
|
Text, various creatures# |
117 u
|
Text |
118 v
|
Text, various creatures#, various stones*, south move indicator (adventure mode) |
119 w
|
Text, various creatures# |
120 x
|
Text, wear tags, Saltpeter* |
121 y
|
Text |
122 z
|
Text |
123 {
|
Forbidden opening tag, tile in Jeweler's workshop, vermin, purring maggot# |
124 |
|
Talc*, pipe sections, overlapping creatures animation |
125 }
|
Forbidden closing tag, vermin, purring maggot alternate* |
126 ~
|
Unfinished rough stone road, flowing water, dirt road, farm plot under construction, sand, furrowed soil, blood smear, guts, Various creatures#, Magnetite* |
127 ⌂
|
Animal trap, low mountains on world map, part of mechanic's workshop, trunk$ |
Ряд 09 (128-143)
128 Ç
|
Text, Mechanisms |
129 ü
|
Text |
130 é
|
Text |
131 â
|
Text |
132 ä
|
Text, Angels |
133 à
|
Text |
134 å
|
Text |
135 ç
|
Text, Totems |
136 ê
|
Text |
137 ë
|
Text, military elves |
138 è
|
Text |
139 ï
|
Text, Pedestal* |
140 î
|
Text, Elven forest retreat |
141 ì
|
Text |
142 Ä
|
Text, Angels |
143 Å
|
Text, Figurines, shrines on travel map |
Ряд 10 (144-159)
144 É
|
Text, altars | |
145 æ
|
Toys, hamlets on world map | |
146 Æ
|
Coffers, quivers, backpacks, hamlets on world map | |
147 ô
|
Text, Cauldrons* | |
148 ö
|
Text, Rings | |
149 ò
|
Text, Unactivated levers, Various creatures# | |
150 û
|
Text, Buckets | |
151 ù
|
Text | |
152 ÿ
|
Text, Valley herb* | |
153 Ö
|
Bracelets, wheelbarrows* | |
154 Ü
|
Military Humans | |
155 ¢
|
Hatch covers¢, musical instrument piecesv0.42.01 | |
156 £
|
Various stones*, most unmined ores*, | |
157 ¥
|
Cave lobster* | |
158 ₧
|
Stepladder*, largest forest retreat ruins | |
159 ƒ
|
Rope reed*, splints, arrow bamboo*, golden bamboo*, hedge bamboo* |
Ряд 11 (160-175)
160 á
|
Text |
161 í
|
Text |
162 ó
|
Text, Activated levers |
163 ú
|
Text |
164 ñ
|
Text, Bogeyman |
165 Ñ
|
Night creatures |
166 ª
|
dark pit ruins |
167 º
|
Cloth, dark pit |
168 ¿
|
Musical Instruments |
169 ⌐
|
Withered plants*, wormy tendril* |
170 ¬
|
wormy tendril* |
171 ½
|
|
172 ¼
|
Roc nests, roots$, branches$ |
173 ¡
|
Flask, waterskin, Pouch |
174 «
|
Tail of Ballista arrow facing west, item with decoration tags |
175 »
|
Tail of Ballista arrow facing east, item with decoration tags |
Ряд 12 (176-191)
176 ░
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), Fishery, fog on travel map, Semi-molten Rock, various stones*, various soils*, Workshop wall tiles (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, kitchen, and leather works), fallen leaves, vermin swarm |
177 ▒
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), side tiles for catapult, window, fog on travel map, various stones*, various kinds of soil*, fallen leaves, vermin swarm |
178 ▓
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), floor tile for ice, tanner's shop, butcher's shop, Wagon body, fog on travel map, various kinds of stones*, various kinds of soil*, sky$, fallen leaves |
179 │
|
Overworld rivers, well chain/rope, bolts in flight, rotating horizontal axles, branches$, active EW water wheel, active windmill blade, upright weapon trap |
180 ┤
|
Overworld rivers, top-right tile for Loom, branches$, Glumprong forests* |
181 ╡
|
Blood thorn trees*, bridges, catapult tile, tracks$ |
182 ╢
|
Branches$, east roller |
183 ╖
|
Ends of smooth walls |
184 ╕
|
Ends of smooth walls |
185 ╣
|
Smooth/constructed walls, tracks$, trunk$ |
186 ║
|
Smooth/constructed walls, bridges, wooden doors¢, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$, NS water wheel, windmill blade |
187 ╗
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
188 ╝
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
189 ╜
|
Ends of smooth walls |
190 ╛
|
Ends of smooth walls |
191 ┐
|
Overworld rivers, branches$, northeast move indicator (adventure mode) |
Ряд 13 (192-207)
192 └
|
Overworld rivers/Roads, branches$, southwest move indicator (adventure mode) |
193 ┴
|
Overworld rivers/Roads, branches$ |
194 ┬
|
Overworld rivers/Roads, crutches, branches$ |
195 ├
|
Overworld rivers/Roads, top-left tile for Loom, branches$ |
196 ─
|
Overworld rivers/Roads, bolts in flight, rotating axles, branches$, active NS water wheel, active windmill blade |
197 ┼
|
Doors¢, overworld rivers/Roads, floor detailing/engraving in progress, branches$ |
198 ╞
|
Bridges, trees in winter, (un)dead trees*, Saguaro*, catapult tile, tracks$, branches$ |
199 ╟
|
branches$, west roller |
200 ╚
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
201 ╔
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
202 ╩
|
Smooth/constructed walls, tracks$, trunk$ |
203 ╦
|
Smooth/constructed walls, tracks$, fortress walls on travel map, trunk$ |
204 ╠
|
Smooth/constructed walls, tracks$, trunk$ |
205 ═
|
Smooth/constructed walls, bridges, planted crops, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$, EW water wheel, windmill blade |
206 ╬
|
Smooth/constructed walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, tracks$, trunk$ |
207 ╧
|
Tail of Ballista arrow facing north, screw press building, branches$, south roller |
Ряд 14 (208-223)
208 ╨
|
Bridges, catapult tile, tracks$ |
209 ╤
|
Table, tail of Ballista arrow facing south, branches$, north roller |
210 ╥
|
Chairs, bridges, catapult tile, farmer's workshop bottom-middle tile, tracks$ |
211 ╙
|
Ends of smooth walls |
212 ╘
|
Ends of smooth walls |
213 ╒
|
Ends of smooth walls |
214 ╓
|
Ends of smooth walls |
215 ╫
|
Wooden floodgates, bone floodgates, wall grates |
216 ╪
|
Door designation |
217 ┘
|
Overworld rivers, branches$, southeast move indicator (adventure mode) |
218 ┌
|
Overworld rivers, branches$, northwest move indicator (adventure mode) |
219 █
|
Interface window border, trade depot tile, ice wall and dig-designated tiles, Mist |
220 ▄
|
Ballista tile, Siege engine parts |
221 ▌
|
Ballista tile |
222 ▐
|
Ballista tile |
223 ▀
|
Ballista tile |
Ряд 15 (224-239)
224 α
|
Various fish#, top-center fishery tile, meat, altocumulus clouds on travel map |
225 ß
|
Leather, cumulus clouds on travel map |
226 Γ
|
Weight symbol, various forest trees, tropical forests |
227 π
|
Cabinet, Display cases÷*, dark fortresses |
228 Σ
|
Trap component |
229 σ
|
Anvil, metalsmith's and magma forge bottom-middle tile, jugs* |
230 µ
|
Crown, ruins on world map, shop signs (adventure mode) |
231 τ
|
Tree sapling*, pig tail*, cave wheat*, Longland grass*, rat weed*, hide root*, muck root*, blade weed*, sliver barb*, shrubland, arrow bamboo*, golden bamboo*, hedge bamboo* |
232 Φ
|
Sweet pod*, bloated tuber*, kobold bulb*, traction benches, (Large) pots* |
233 Θ
|
Beds, Puddingstone* |
234 Ω
|
Statues, dwarven cities on map, sea nettle jellyfish* |
235 δ
|
Earrings, kennel tile |
236 ∞
|
Boulder, dry brook, middle-right butcher's shop tile, various stones*, sea foam, images of clouds, fortress gates on travel map, honeycomb*, scrolls*v0.42.01 |
237 φ
|
Thread, loom bottom left tile, farmer's workshop bottom right tile |
238 ε
|
Bowyer's workshop middle-right tile |
239 ∩
|
Hills on world map, slab building |
Ряд 16 (240-255)
240 ≡
|
Bars, exceptional quality tags, activity zones, metal doors¢, floor bars, track stops, cirrus clouds on travel map, hamlets on world map, quire*v0.42.01, bookcase*÷v0.42.01 |
241 ±
|
Unfinished road |
242 ≥
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
243 ≤
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
244 ⌠
|
swamps on world map, Willow forest/swamp* |
245 ⌡
|
sheetsv0.42.01 |
246 ÷
|
Barrel¢, screw pump, upper left tile of still, center tile of ashery, upper left tile of kitchen, scroll rollers*v0.42.01, book binding*v0.42.01 |
247 ≈
|
Rough stone road or bridge, water, magma, snow, glob (fat/tallow), farm plot, furrowed soil, vomit, blood pools, sea foam, sand, various stones* |
248 °
|
Sea foam, eggs, staring eyeball*, bubble bulb*, Bowl, Mortar, dark pits on world map |
249 ∙
|
Vermin*, Boulders at lower elevation, trees at lower elevation, tundra on world map, move indicator frame 2 (adventure mode) |
250 ·
|
Seeds, micro-vermin, open space, terrain at lower elevation, plants at lower elevation, tundra on world map, move indicator frame 1 (adventure mode) |
251 √
|
Weapon racks, badlands in main map, check mark (selecting production materials, confirmed items on manager window) |
252 ⁿ
|
Savanna, marsh, grassland, badlands |
253 ²
|
Body parts, vermin remains |
254 ■
|
Blocks, minecarts*÷, vaults on world map, human houses/shops on travel map, progress bars, move indicator frame 3 (adventure mode) |
255
|
Подробный список по типам
Существа
Тайлы основных существ
This is a list of tiles used by creatures. In all cases the tile can be changed in the raws, and a graphic can be assigned.
001 ☺
(Civilian) dwarves
011 ♂
Cuttlefish Nautilus, Squid
015 ☼
Pond turtle
016 ►
manta ray
037 %
Floating guts
042 *
Creepy crawler
064 @
berserk dwarf, adventurer, dwarven merchants, dwarven caravan guards, dwarven diplomat
065 A
Alligator, Alligator man, Anaconda, Anaconda man, Giant aardvark, Giant adder, Giant albatross, Giant alligator, Giant anaconda, Giant anole, Giant armadillo, Giant axolotl, Giant aye-aye
066 B
Beak dog, Black bear, Black bear man, Blind cave bear, Giant badger, Giant barn owl, Giant bat, Giant beaver, Giant beetle, Giant black bear, Giant bluejay, Giant bobcat, Giant bushtit, Giant buzzard, Giant grizzly bear, Giant honey badger, Giant monarch butterfly, Giant polar bear, Giant sloth bear, Giant wild boar, Grizzly bear, Grizzly bear man, Polar bear, Polar bear man, Sloth bear, Sloth bear man, Wild boar, Wild boar man
067 C
Bronze colossus, Cave crocodile, Centaur, Chimera, Coelacanth, Cow, Cyclops, Giant capuchin, Giant capybara, Giant cardinal, Giant cassowary, Giant cave swallow, Giant chameleon, Giant cheetah, Giant chinchilla, Giant chipmunk, Giant coati, Giant cockatiel, Giant cougar, Giant coyote, Giant crab, Giant crow, Giant cuttlefish, Giant horseshoe crab, Giant one-humped camel, Giant saltwater crocodile, Giant two-humped camel, Magma crab, One-humped camel, One-humped camel man, Saltwater crocodile, Saltwater crocodile man, Two-humped camel, Two-humped camel man, Voracious cave crawler
068 D
Cave dragon, Deer, Donkey, Dragon, Draltha, Giant deer, Giant dingo, Giant dragonfly
069 E
Elephant, Elephant man, Elk, Elk bird, Elk man, Emu, Emu man, Ettin, Giant eagle, Giant echidna, Giant elephant, Giant elk, Giant emu
070 F
Giant firefly, Giant fly, Giant fox, Giant green tree frog
071 G
Giant, Giant gazelle, Giant gila monster, Giant giraffe, Giant grackle, Giant grasshopper, Giant groundhog, Giant grouper, Giant leopard gecko, Giant mountain goat, Giraffe, Giraffe man, Gorilla, Green devourer, Griffon
072 H
Giant hamster, Giant hare, Giant harp seal, Giant hedgehog, Giant hippo, Giant hornbill, Giant hyena, Harp seal, Hippo, Hippo man, Horse, Hydra
073 I
Giant ibex, Giant iguana, Giant impala
074 J
Giant jackal, Giant jaguar, Giant jumping spider, Jabberer, Jaguar, Jaguar man
075 K
Giant kakapo, Giant kangaroo, Giant kea, Giant kestrel, Giant king cobra, Giant kingsnake, Giant kiwi, Giant koala, Kangaroo, Kangaroo man
076 L
Giant gray langur, Giant leech, Giant leopard, Giant leopard seal, Giant lion, Giant lion tamarin, Giant lizard, Giant loon, Giant lorikeet, Giant louse, Giant lynx, Giant masked lovebird, Giant peach-faced lovebird, Leopard seal, Leopard seal man, Lion, Lion man, Llama
077 M
Amethyst man, Blizzard man, Blood man, Fire man, Gabbro man, Giant hoary marmot, Giant magpie, Giant mandrill, Giant mantis, Giant mink, Giant mongoose, Giant monitor lizard, Giant moose, Giant mosquito, Giant moth, Giant muskox, Giant rhesus macaque, Giant spider monkey, Iron man, Magma man, Merperson, Minotaur, Molemarian, Monitor lizard, Monitor lizard man, Moose, Moose man, Mud man, Mule, Muskox, Muskox man, Sea monster
078 N
Giant narwhal, Giant nautilus, Narwhal, Narwhal man, Nightwing
079 O
Blind cave ogre, Giant great horned owl, Giant ocelot, Giant octopus, Giant olm, Giant opossum, Giant orca, Giant oriole, Giant osprey, Giant ostrich, Giant otter, Giant snowy owl, Ogre, Orangutan, Orca, Orca man, Ostrich, Ostrich man
080 P
Giant grey parrot, Giant pangolin, Giant parakeet, Giant penguin, Giant peregrine falcon, Giant platypus, Giant porcupine, Giant puffin, Giant red panda, Gigantic panda, Panda, Panda man
082 R
Giant raccoon, Giant rat, Giant raven, Giant red-winged blackbird, Giant rhinoceros, Giant roach, Reacher, Reindeer, Rhinoceros, Rhinoceros man, Roc, Rutherer
083 S
Basking shark, Blue shark, Bull shark, Elephant seal, Elephant seal man, Giant bark scorpion, Giant black mamba, Giant brown recluse spider, Giant bushmaster, Giant cave spider, Giant copperhead snake, Giant elephant seal, Giant flying squirrel, Giant gray squirrel, Giant moon snail, Giant python, Giant rattlesnake, Giant red squirrel, Giant skink, Giant skunk, Giant sloth, Giant slug, Giant snail, Giant sparrow, Giant sponge, Giant stoat, Giant swan, Giant white stork, Gigantic squid, Great white shark, Hammerhead shark, Longfin mako shark, Nurse shark, Python, Python man, Sasquatch, Sea serpent, Shortfin mako shark, Spotted wobbegong, Tiger shark
084 T
Alligator snapping turtle, Giant cave toad, Giant desert tortoise, Giant pond turtle, Giant snapping turtle, Giant tapir, Giant thrips, Giant tick, Giant tiger, Giant toad, Giant tortoise, Giant tortoise man, Gigantic tortoise, Tapir, Tapir man, Tiger, Tiger man, Troll
086 V
Giant vulture
087 W
Giant earthworm, Giant sperm whale, Giant walrus, Giant warthog, Giant weasel, Giant wolf, Giant wolverine, Giant wombat, Giant wren, Sperm whale, Sperm whale man, Wagon, Walrus, Walrus man, Warthog, Warthog man, Water buffalo, Whale shark
097 a
Aardvark, Aardvark man, Adder, Adder man, Albatross, Albatross man, Alpaca, Amphibian man, Anole man, Antman, Armadillo, Armadillo man, Axolotl man, Aye-aye, Aye-aye man
098 b
Badger, Badger man, Barn owl, Barn owl man, Bat man, Beaver, Beaver man, Beetle man, Bluejay man, Bobcat, Bobcat man, Bonobo, Bugbat, Bushtit man, Buzzard, Buzzard man, Foul blendec, Great barracuda, Honey badger, Honey badger man, Monarch butterfly man
099 c
Capuchin, Capuchin man, Capybara, Capybara man, Cardinal man, Cassowary, Cassowary man, Cat, Cavy, Chameleon man, Cheetah, Cheetah man, Chicken, Chimpanzee, Chinchilla, Chinchilla man, Chipmunk man, Coati, Coati man, Cockatiel man, Cougar, Cougar man, Coyote, Coyote man, Crab, Crab man, Crow man, Crundle, Cuttlefish man, Horseshoe crab, Horseshoe crab man
100 d
Damselfly man, Deer man, Dingo, Dingo man, Dog, Dragonfly man, Drunian, Duck
101 e
Creeping eye, Eagle, Eagle man, Echidna, Echidna man, Elf
102 f
Cave fish man, Cave floater, Firefly man, Fly man, Fox, Fox man, Green tree frog man
103 g
Bilou, Black-crested gibbon, Black-handed gibbon, Dark gnome, Gazelle, Gazelle man, Gila monster, Gila monster man, Goat, Goblin, Goose, Gorlak, Grackle man, Grasshopper man, Gray gibbon, Gremlin, Grimeling, Groundhog, Groundhog man, Guineafowl, Leopard gecko man, Longnose gar, Mountain gnome, Mountain goat, Mountain goat man, Pileated gibbon, Silvery gibbon, White-browed gibbon, White-handed gibbon
104 h
Hamster man, Hare, Hare man, Harp seal man, Harpy, Hedgehog man, Hornbill, Hornbill man, Hungry head, Hyena, Hyena man
105 i
Fire imp, Ibex, Ibex man, Iguana, Iguana man, Impala, Impala man
106 j
Jackal, Jackal man, Jumping spider man
107 k
Kakapo, Kakapo man, Kea, Kea man, Kestrel, Kestrel man, King cobra, King cobra man, Kingsnake, Kingsnake man, Kiwi, Kiwi man, Koala, Koala man, Kobold
108 l
Gray langur, Gray langur man, Leech man, Leopard, Leopard man, Lion tamarin man, Lizard man, Loon, Loon man, Lorikeet man, Louse man, Lynx, Lynx man, Masked lovebird man, Peach-faced lovebird man
109 m
Giant mole, Hoary marmot, Hoary marmot man, Magpie man, Mandrill, Mandrill man, Manera, Mantis man, Mink, Mink man, Mongoose, Mongoose man, Mosquito man, Moth man, Mussel, Plump helmet man, Rhesus macaque, Rhesus macaque man, Spider monkey, Spider monkey man
110 n
Naked mole dog, Nautilus man
111 o
Cave blob, Flesh ball, Great horned owl, Great horned owl man, Ocelot, Ocelot man, Octopus, Octopus man, Olm man, Opossum, Opossum man, Oriole man, Osprey, Osprey man, Otter man, Oyster, River otter, Sea otter, Snowy owl, Snowy owl man
112 p
Blue peafowl, Emperor penguin, Grey parrot, Grey parrot man, Little penguin, Pangolin, Pangolin man, Parakeet man, Penguin, Penguin man, Peregrine falcon, Peregrine falcon man, Pig, Platypus, Platypus man, Pond grabber, Porcupine, Porcupine man, Puffin, Puffin man, Red panda, Red panda man
114 r
Large rat, Rabbit, Raccoon, Raccoon man, Rat man, Raven, Raven man, Red-winged blackbird man, Reptile man, Roach man, Rodent man
115 s
Angelshark, Bark scorpion man, Black mamba, Black mamba man, Blacktip reef shark, Brown recluse spider man, Bushmaster, Bushmaster man, Cave swallow man, Copperhead snake, Copperhead snake man, Flying squirrel man, Frill shark, Gray squirrel man, Helmet snake, Moon snail man, Rattlesnake, Rattlesnake man, Red squirrel man, Satyr, Serpent man, Sheep, Siamang, Skink man, Skunk, Skunk man, Sloth, Sloth man, Slug man, Snail man, Sparrow man, Spiny dogfish, Sponge, Sponge man, Squid man, Stoat, Stoat man, Strangler, Swan, Swan man, White stork, White stork man, Whitetip reef shark
116 t
Common snapping turtle, Desert tortoise, Desert tortoise man, Pond turtle man, Snapping turtle man, Thrips man, Tick man, Toad man, Troglodyte, Turkey
118 v
Vulture, Vulture man
119 w
Ice wolf, Weasel, Weasel man, Wolf, Wolf man, Wolverine, Wolverine man, Wombat, Wombat man, Worm man, Wren man
123 {
Purring maggot
126 ~
Brook lamprey, Conger eel, Hagfish, Knuckle worm, Leech, Sea lamprey, Slug, Worm
149 ò
Bat ray, Common skate, Stingray, Thornback ray
157 ¥
Cave lobster
224 α
Anchovy, Banded knifefish, Black bullhead, Bluefin tuna, Bluefish, Brown bullhead, Carp, Cave fish, Char, Clown loach, Clownfish, Cod, Flounder, Glasseye, Guppy, Hake, Halibut, Herring, Lungfish, Mackerel, Marlin, Milkfish, Ocean sunfish, Opah, Perch, Pike, Rainbow trout, Sailfin molly, Salmon, Seahorse, Shad, Sole, Spotted ratfish, Steelhead trout, Sturgeon, Swordfish, Tigerfish, White-spotted puffer, Yellow bullhead
234 Ω
sea nettle jellyfish
Вредители
These creatures are classified as "vermin" and cannot have their tiles changed.
249 ∙
Anole, Ant, Axolotl, Bark scorpion, Bat, Blue jay, Brown recluse spider, Bushtit, Cap hopper, Cardinal, Cave spider, Cave swallow, Chameleon, Chipmunk, Cockatiel, Crow, Damselfly, Demon rat, Dragonfly, Fairy, Fire snake, Firefly, Fluffy wambler, Flying squirrel, Fox squirrel, Giant damselfly, Grackle, Gray squirrel, Green tree frog, Hamster, Hedgehog, Large roach, Leopard gecko, Lion tamarin, Lizard, Lorikeet, Magpie, Masked lovebird, Moghopper, Moon snail, Olm, Oriole, Parakeet, Peach-faced lovebird, Phantom spider, Rat, Red squirrel, Red-winged blackbird, Skink, Snail, Sparrow, Toad, Two-legged rhino lizard, Wren
250 ·
Acorn fly, Beetle, Blood gnat, Bumblebee, Fly, Grasshopper, Honey bee, Jumping spider, Louse, Mantis, Mosquito, Pixie, Termite, Thrips, Tick
Дополнительные тайлы, используемые существами
Some creature raw specify secondary tiles. They are listed here
Tile | Usage | Change Properties |
---|---|---|
002 ☻
|
Military dwarves | can be removed, reassigned, or overridden by graphics |
009 ○
|
creeping eye glowing eye | can be reassigned |
034 "
|
kobold, goblin, and blizzard man glowing eyes | cannot be removed or reassigned without changing behavior |
039 '
|
one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard men) | tile cannot be changed |
125 }
|
purring maggot alternate | can be removed or reassigned |
137 ë
|
military elves | can be removed, reassigned, or overridden by graphics |
154 Ü
|
Military Humans | can be removed, reassigned, or overridden by graphics |
Растения
Деревья на карте
The tiles can all be changed in the raws.
005 ♣
Acacia, Alder, Apple, Apricot, Birch, Cherry, Feather tree, Mangrove, Maple, Peach, Pear, Tea, Sand pear, Plum
006 ♠
Almond, Hazel, Oak, Mahogany, Chestnut, Ash, Kumquat, Custard-apple, Orange, Desert lime, Finger lime, Round lime, Walnut, Pomelo, Citron, Olive , Macadamia, Coffee, Bayberry, Bitter orange, Lime, Lychee, Pecan, Persimmon
020 ¶
Highwood
023 ↨
Cedar
180 ┤
Glumprong
181 ╡
Blood thorn
198 ╞
Saguaro
226 Γ
abaca, candlenut, mango tree, rubber tree, cacao tree, Coconut palm, kapok, Avocado, Banana, Carambola, Cashew, Date palm, Durian, Guava, Papaya, Paradise nut, Pomegranate, Rambutan
244 ⌠
Willow
Деревья в игре
035 #
|
smoothed branches in elven forest retreats |
037 %
|
various fruits, various buds |
042 *
|
chestnut fruit, catkins |
059 ;
|
twigs |
127 ⌂
|
trunk cap |
172 ¼
|
roots, branches with leaves |
231 τ
|
Tree sapling |
trunk | 010 ◙
|
079 O
|
185 ╣
|
186 ║
|
187 ╗
|
188 ╝
|
200 ╚
|
201 ╔
|
202 ╩
|
203 ╦
|
204 ╠
|
205 ═
|
206 ╬
| |||
branches | 179 │
|
180 ┤
|
182 ╢
|
191 ┐
|
192 └
|
193 ┴
|
194 ┬
|
195 ├
|
196 ─
|
197 ┼
|
198 ╞
|
199 ╟
|
207 ╧
|
209 ╤
|
217 ┘
|
218 ┌
|
Растительные культуры
003 ♥
|
Dimple cups |
005 ♣
|
Quarry bushes |
006 ♠
|
Plump helmets, |
058 :
|
strawberry, prickle berry, fisher berry, sun berry |
152 ÿ
|
Valley herb |
159 ƒ
|
Rope reed |
231 τ
|
pig tail, cave wheat, Longland grass, rat weed, hide root, muck root, blade weed, sliver barb |
232 Φ
|
Sweet pod, bloated tuber, kobold bulb |
Садовые растения
005 ♣
|
blossoms |
006 ♠
|
leaves |
037 %
|
all kinds of berries |
058 :
|
all kinds of berries |
111 o
|
winter melon, watermelon |
Травы
Grass tiles can be changed in the plant raws. Most grasses have 4 tiles that are alternatively used.
005 ♣
|
flowers on baby toes succulent, cloudberry, cottongrass, marsh thistle, meadowsweet. mountain avens, pebble plant, and rush. |
009 ○
|
staring eyeball, bubble bulb |
039 '
|
all other grasses |
044 ,
|
all other grasses |
046 .
|
all other grasses |
079 O
|
bubble bulb, staring eyeball |
096 `
|
all other grasses |
111 o
|
bubble bulb, staring eyeball |
159 ƒ
|
arrow bamboo, golden bamboo, hedge bamboo |
169 ⌐
|
wormy tendril |
170 ¬
|
wormy tendril |
231 τ
|
arrow bamboo, golden bamboo, hedge bamboo |
242 ≥
|
wormy tendril |
243 ≤
|
wormy tendril |
248 °
|
staring eyeball, bubble bulb |
Невырытые неорганические материалы
The tiles can all be changed in the raws.
Камни
015 ☼
|
bituminous coal |
034 "
|
Calcite, Hornblende |
035 #
|
Sandstone, Rock salt, Basalt, Gypsum |
037 %
|
Siltstone, Slate, Brimstone, Kimberlite, Bismuthinite, Realgar, Stibnite, Marcasite, Olivine, Orthoclase, Microcline, Petrified wood, Brimstone, Pyrolusite |
039 '
|
Claystone, Rhyolite, Periclase |
042 *
|
Lignite, Pitchblende |
043 +
|
Bauxite |
045 -
|
Cryolite, Orpiment, Satinspar, Phyllite, Quartzite |
046 .
|
Dacite, Ilmenite, Shale |
059 ;
|
Selenite |
061 =
|
Chert, Gneiss, Sylvite, Chromite, Kaolinite |
094 ^
|
Alabaster |
096 `
|
Dolomite, Schist, Alunite, Rutile, Borax |
111 o
|
Graphite |
118 v
|
Anhydrite, Mica |
120 x
|
Saltpeter |
124 |
|
Talc |
156 £
|
Cinnabar, Cobaltite |
176 ░
|
Jet, Chalk, Diorite |
177 ▒
|
Gabbro, Obsidian |
178 ▓
|
Marble, Limestone, Granite |
233 Θ
|
Puddingstone |
236 ∞
|
Andesite, Conglomerate |
247 ≈
|
Mudstone, Serpentine |
Руды
037 %
|
Bismuthinite |
094 ^
|
Native aluminum |
126 ~
|
Magnetite |
156 £
|
Adamantine, Cassiterite, Galena, Garnierite, Hematite, Horn silver, Limonite, Malachite, Native copper, Native gold, Native platinum, Native silver, Sphalerite, Tetrahedrite |
Самоцветы
015 ☼
is used by all gems
Почвы
176 ░
|
Loam, Peat, Sandy clay loam, Sandy loam, Silty clay loam, Pelagic clay, Red sand, Sand (tan) |
177 ▒
|
Loamy sand, Silt loam, Siliceous ooze, Calcareous ooze, Clay loam, Sandy clay |
178 ▓
|
Silt, Black sand, White sand, Yellow sand, Clay, Silty clay, Fire clay |
Символы текста и интерфейса
Изменения в них могут сделать текст странным или трудным для понимания, если вы не используете функцию TrueType для шрифта.
- " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 /
- A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
- a b c d e f g h i j k l m n o p q r s t u v w x y z
- 32 (Пробел); 219█; 254■; ↑ ↓ → ← (Указатели направления моста); ♂ ♀ ☼ Γ √;
- Качество: - + ≡ * ☼ « »
- Скобки: ( ) < > { } [ ]
Алфавиты
Для названий и имён используются символы с диакритическими знаками.
Дварфийский: aáàâäåbcdeéèêëfghiíìîïklmnoóòôörstuúùûvz
Эльфийский: abcçdeéèfghiíìklmnoóòpqrstuúùvwyz
Человеческий: aábcdefghijklmnñopqrstuvwxyz
Гоблинский: aâäåbdeêëghklmnoôöprstuûxz
Итого используются следующие символы с диакритическими знаками: áàâäåçéèêëíìîïñóòôöúùûÿ
Не используемые
Они идеально подходят для изменения тайлов в raw или init.txt.
↕ ∟ ↔ ½ 255